The way information is taught that brings the learner into contact with what is to be learned
As the use of technology evolves, teaching methods are being offered as blended opportunities by integrating online and hybrid learning strategies
There is no one perfect method for teaching all learners in all settings
No one method is necessarily more effective for changing behavior in any of the three learning domains (cognitive, affective, and psychomotor)
People learn best when a teaching method is used in conjunction with another method or with one or more of the instructional materials available to accompany the teaching approach
Factors in deciding which teaching method(s) to select
A highly structured method by which the educator verbally transmits information directly to a group of learners for the purpose of instruction
Lecture
Use opening and summary statements
Present key terms
Offer examples
Use analogies
Use visual backups
Parts of a lecture
1. Introduction - present learners with an overview of the behavioral objectives and explain their significance
2. Body - deliver the content in an organized, accurate, logical, and interesting manner
3. Conclusion - summarize the major concepts and allow time for questions and answers
Educator's speaking skills in a lecture
Volume
Rate
Pitch/tone
Pronunciation
Enunciation
Proper grammar
Avoiding annoying habits such as "ums"
Educator's body language in a lecture
Demonstrate enthusiasm
Make frequent eye contact
Use posture and movement
Convey self-confidence
Demonstrate professionalism
Use gestures
Avoid repetitive movement
Rely on head and hands to emphasize points
Guidelines for developing PowerPoint slides
Do not put all content on slides, but include only the key concepts
Use the largest font possible
Do not exceed 25 words per slide
Choose colors that provide high contrast
Use graphics to summarize important points
Do not overdo the use of animation
Group discussion
A method of teaching whereby learners actively exchange information, feelings, and opinions with one another and with the educator
Team-based learning
An innovative and newly popular teaching method in nursing education, structured, student-centered learning environment
Key principles of team-based learning
Forming heterogeneous teams
Stressing student accountability
Providing meaningful team assignments focusing on solving real-world problems
Providing feedback to students
Cooperative learning
A methodology for transmitting foundational knowledge, distinguished by the educator's role as the center of authority in the class, with group tasks usually more closed-ended and often having specific answers
Key components of cooperative learning
Extensive structuring of the learning tasks by the teacher
Strongly interactive student-student execution of the tasks
Immediate debriefing or other assessments to provide feedback
Instructional modifications by the teacher based on feedback
Case studies
Lead to the development of analytical and problem-solving skills, exploration of complex issues, and application of new knowledge and skills in the clinical practice arena
Seminars
Consist of several sessions in which a group of staff nurses or students, facilitated by an educator, discuss questions and issues that emerge from assigned readings on a topic of practical relevance
One-to-one instruction
Involves face-to-face delivery of information specifically designed to meet the needs of an individual learner
Stages of change in one-to-one instruction
1. Precontemplation - provide information in a non-threatening manner
2. Contemplation - support decision making for change
3. Preparation - support a move to action
4. Action - encourage constant practice of the new behavior
5. Maintenance - continue encouragement and support
Demonstration
Done to show the learner how to perform a certain skill
Return demonstration
Carried out as an attempt to establish competence by performing a task with cues from the educator as needed
Scaffolding
Incremental approach to sequencing discrete steps of a procedure
Gaming
A method of instruction requiring the learner to participate in a competitive activity with preset rules
Simulation
A trial-and-error method of teaching whereby an artificial experience is created that engages the learner in an activity that reflects real-life conditions but without the risk-taking consequences of an actual situation
Role play
A method of instruction by which learners actively participate in an unrehearsed dramatization
Role model
A teaching method primarily known to achieve behavior change in the affective domain, where learners acquire new behaviors and social roles through identification
Self-instruction
A teaching method used by the educator to provide or design instructional activities that guide the learner in independently achieving the objectives of learning
Evaluation criteria for teaching methods
Does the method help learners achieve the stated objectives?
Is the method accessible and acceptable to the targeted learners?
Is the method efficient given the time, energy, and resources available?
Does the method allow for active participation to accommodate learner needs, abilities, and styles?
Is the method cost effective?
Techniques to enhance the effectiveness of verbal presentations
Present information enthusiastically
Include humor
Exhibit risk-taking behavior
Deliver material dramatically
Choose problem-solving activities
Serve as a role model
Use anecdotes and examples
Use technology
General principles for teaching across methodologies
Give positive reinforcement
Project an attitude of acceptance and sensitivity
Be organized and give direction
Elicit and give feedback
Use questions (factual, clarifying, higher order)
Be Organized and Give Direction
Elicit and Give Feedback
Use Questions
Three types of questions
Factual or descriptive questions
Clarifying questions
Higher order questions
Factual or descriptive questions
Begin with words such as who, what, which, where, how, or when and ask for recall-type responses from the learner
Clarifying questions
Ask for more information and help the learner to convey thoughts and feelings
Higher order questions
Require more than memory or perception to answer. They ask the learner to draw conclusions, establish cause and effect, or make comparisons