GESTS_FINALS OF THE FINALIST

Cards (95)

  • Technology
    The application of conceptual knowledge for achieving practical goals, especially in a reproducible way
  • Technology is an inevitable part of society
  • Reasons for using technology
    • Convenience
    • Pleasure
    • Happiness
    • Communication
  • Anything too much is bad, various ethical dilemmas involving the use of technological devices, misuse or invention produces bad results
  • Television
    Ultimate medium for advertisement placements, almost all use this particular type of device, television plays a great role in the lives of the people
  • Paul Gottlieb Nipkow
    • Successful in his attempt to send images through wires with the aid of a rotating metal disk (Nipkow disk), invented the Nipkow disk which laid the foundation of television
  • Alan Archibald Campbell-Swinton and Boris Rosing
    • Created a new system of television by using the cathode ray tube in addition to the mechanical scanner system
  • Cathode-ray tube (CRT)

    A vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen
  • Filipinos love to use their mobile phones anywhere, anytime, more than half of the Filipino population own at least one mobile phone regardless of type
  • Martin Cooper (Father of the cellular phone)
    • Senior engineer at Motorola, developed the first hand-held phone that could connect over Bell's AMPS, Motorola launched the DynaTAC in 1984
  • Not possible for all Filipino families to own at least one computer or laptop, most profits gained by computer and laptop manufacturers come from offices, businesses, or schools, growing number of Internet users in the Philippines with problems regarding the Internet providers
  • Charles Babbage
    • 19th century English Mathematics professor, designed the Analytical Engine, generally considered the first computer
  • Mobile phone subscription is 119M, 3.2 hours on mobile and 5.2 hours on desktop daily, Philippines has one of the highest digital populations in the world, 47M active FB accounts, fastest-growing application in market in SEA
  • Roles played by technological advancements
    • Television sets
    • Mobile phones
    • Computers and Laptops
  • Ethical dilemmas
    • Most parents would argue that these devices make their children lazy and unhealthy
    • People are freely exposed to different things on televisions, mobile phones, computers, and laptops
  • Responsibility
    In the sense of being accountable for and accountable to, very appropriate to the ethics of technology
  • Robots
    An actuated mechanism programmable in two or more axes with a degree of autonomy, moving within its environment, to perform intended tasks
  • Types of robots
    • Service robot
    • Personal service robot
    • Professional service robot
  • George Devol (Grandfather of robotics)

    • American inventor known for developing UNIMATE, the first material handling robot employed in industrial production work
  • Roles played by robotics
    • Ease the workload of mankind
    • Make life more efficient and less stressful
    • Perform complicated activities
    • Pleasure, entertainment in parks or exhibits
    • Toys, child-friendly
    • Used in movies
  • Isaac Asimov
    • American writer and professor of biochemistry at Boston University, formulated the Laws of Robotics
  • Three Laws of Robotics
    • A robot may not injure a human being or, through inaction, allow a human being to come to harm
    • A robot must obey orders given it by human beings except there such orders would conflict with the 1st law
    • A robot must protect its own existence as long as such protection does not conflict the 1st and 2nd law
  • Ethical dilemmas faced by robotics
    • Safety - who should be held accountable if someone's safety is compromised by a robot?
    • Emotional component - what if robots become sentient, should they be granted robot rights?
  • Germany was one of the first countries to develop service robots, as part of the German federal ministry of education and research service robotics innovation lead initiative, it sponsored a collaborative project called DESIRE
  • Information Age
    A period starting in the last quarter of the 20th century when information became effortlessly accessible through publications and through the management of information by computers and computer networks
  • James R. Messenger
    • Proposed the theory of Information Age in 1982, stating that the primary factors driving this new age forward are convenience and user friendliness which, in turn, will create user dependence
  • Richard Wurman
    • Called it "Information Anxiety" in the 1990s, as information became the currency in the business world and information managers served as information officers
  • Truths of the Information Age
    • Information must compete
    • Newer is equated with truer
    • Selection is a viewpoint
    • The media sells what the culture busy
    • The early word gets the perm
    • You are what you eat and so is your brain
    • Anything in great demand will be counterfeited
    • Ideas are seen as controversial
    • Undead information walks ever on
    • Media presence creates the story
    • The medium selects the message
  • Computer
    An electronic device that stores and processes data (information), it runs on a program that contains the exact, step-by-step directions to solve a problem
  • Claude F. Shannon (Father of Information Theory)

    • American Mathematician who worked at Bell Laboratories and published a paper proposing that information can be quantitatively encoded as a sequence of ones and zeroes
  • Internet
    A worldwide system of interconnected networks that facilitate data transmission among innumerable computers, developed during the 1970s by the Department of Defense
  • Sergey Brin and Larry Page
    • Directors of a Stanford research project, built a research engine that listed results to reflect page popularity, Google is now the world's most popular search engine
  • Back then, new forms of communication were also introduced, such as electronic mail (email) and electronic chat rooms, "surfing the net" became a pastime
  • Consequently, companies whose businesses are built on digitized information have become valuable and powerful in relatively short period of time, the current Information Age
  • Research engine
    Listed results to reflect page popularity, determined most popular results to be most usable
  • GOOGLE is now the world's most popular search engine, accepting more than 200 million queries daily
  • Electronic mail (email)

    Suitable way to send a message to fellow workers, business partners, or friends. Message could be sent and received at the convenience of the individual
  • A letter that took several days to arrive could be read in minutes
  • Internet service providers (like America Online and CompuServe)
    Set up electronic chat rooms, open areas of cyberspace where interested parties could join in a conversation with perfect strangers
  • "Surfing the net" became a pastime in and of itself