By constant exposure to violent media, people prepare for aggressive responses.
Deindividuation
People no longer think/act a certain way due to a group's pressence.
Desensitisation
People become used to violence due to aggressive media being displayed.
Disinhibition
Removing inhibitions from previously unacceptable behaviour.
Dispositional Explanation
Certain individuals are predisposition to certain behaviors due to traits they have.
Ethological Explanations
Suggests it's a natural response.
Fixed Action Patterns
Second part of exhibiting aggression. Behavior released after the innate releasing mechanism has been activated.
Frustration-Aggression Hypothesis
Frustration leads to a build up of aggression which eventually has to be released.
Innate Releasing Mechanisms
First part of exhibiting aggression. Prepares for the aggression.
Institutional Aggression
Aggression carried out by a group in an institution.
Limbic System
Group of structures in the brain involved with emotion and long term memory.
MAOA Gene
An enzyme in humans that is said to be associated with certain types of behaviour.
Serotonin
Neurotransmitter responsible for mood regulation
Situational Explanation
Explanation responsible for institutional aggression which suggests it arises due to the environment or atmosphere.
Neural Mechanisms 16/21
Limbic system: includes hypothalamus, hippocampus and amygdala, linked to emotion/aggression.
Amygdala, assess/responds to threat, greater reactivity = more aggressiveness.
Serotonin and orbitofrontal cortex (OFC)- low levels disrupt OFC, reduced self-control, more aggression.
+Drugs and serotonin, participants who took a drug that enhances serotonin gave fewer shocks than a placebo group (Berman).
-Other brain structures: non-limbic OFC is involved—increases aggression (Coccaro).
Hormonal Mechanisms 16/21
Testosterone: levels higher in men and linked to aggression.
Animal studies: decreased testosterone (castration) leads to reduced aggression.
Dolan: positive correlation between testosterone levels of aggressive behaviour
+Supporting research: positive correlation between testosterone and self-reported levels of aggression (Albert et al).
-However: some research has found no correlation between testosterone and aggression in prisons.
-Dual hormone hypothesis to explain mixed findings
Social Psychology- Frustration Aggression Hypothesis 16/19
Frustration always leads to aggression (DOLLARD)
Catharsis: aggression=drive, reduced by expressing it. Displacement: aggression=directed towards innocent.
GEEN: jigsaw puzzle, confederate annoyed or insulted them. Most frustrated students gave bigger shocks to a confederate than control group.
+Real world: explain mass killings (STUARB).
-Catharsis: people who hit punchbag=more aggressive (BUSHMAN).
-Frustration doesn't always lead to aggression: reformulated as negative affect theory (BERKOWITZ).
Genetic Factors 16/21,22
Twin studies: concordance rates for physical assault 50% for MZs, 19% for DZs (COCCARO). Adoption studies: MAOA gene (affect levels serotonin). BRUNNER 28 males of Dutch family=impulsively aggressive/violent had low MAOA.
+Research support: TIIHONEN=prisoners who had MAOA low activity genotype in combination with a second gene was associated with extremely violent behaviours.
+MAOA gene offer an explanation for the uneven rates of violence for males and females.
-Difficult to determine the role of genetic factors: McDermott
BANDURA: ‘Bobo doll’. Children observed aggression=aggressive (imitation).
+Real world: children imitate models being rewarded, reduce aggression by rewarding non-aggression.
+Cultural differences of aggression: KUNG SAN.
-Biological influences: Reductionist.
Social Psychology- De-individualisation 16/19
Crowd behaviour: loss of self identity. De-individuation state: less personal responsibility. Anonymity: de-individuation in crowds. Reduces private self-awareness. Reduces public self-awareness: feel we are less likely to be judged by others.
+Support: most aggressive messages posted online by people hiding identities (DOUGLAS/MCGARTY).
-Counterpoint: people in darkened room touched/kissed (GERGEN).
+Real-world: considered 21 suicidal ‘jumpers’, aggressive ‘baiting’ by de-individuated crowds MANN.
Dispositional explanation: traits of prisoners imported into prison. Negative characteristics: anger, traumatic experiences, history of violence. Delinquents who had anger/trauma more aggressive (DELISI).
+No difference in aggression between low/high security prisons, inmate characteristics more important (CAMP/GAES).
-Ignores key factors e.g. how prisons run (DILULIO).
Situational explanation: deprivation model, harsh unpredictable cause stress/aggression.
+Support: inmate homicides motivated by prisons deprivations. (CUNNINGHAM).
Media- Video Games
Desensitisation: reduced physiological response (less arousal). Less empathy for victims. +Support: (KRAHE) lower arousal who watched violence, more aggressive.
Disinhibition: exposure weakens restraint. Rewarded in media . +Support: Film showed aggression as vengeance (socially acceptable), more shocks given (BERKOWITZ)
Cognitive priming: media gives ‘script’ to follow in response to aggressive cues. Aggressive lyrics=cues, may trigger violent attitudes. +Real-world: can be challenged by interventions (BUSHMAN) -Low ecological validity.
Evolutionary
Sexual jealousy greater in males because cuckoldry risk(raising another mans child), drives aggressive strategies. Mate retention strategies: direct guarding, negative inducements. Domestic violence more likely by men who do this (WILSON)
+Support: SHACKLEFORD strong positive correlation between mate retention/physical violence.
+Gender differences: women use physical risk offspring’s survival, so use verbal to keep resource providing partner (CAMPBELL).
-Cultural differences: KUNG SAN discourage aggression from childhood (loss of status) not universal/adaptive. SLT better.
Media- Computer Games
Growing evidence: more powerful effects than traditional screen based media.
Correlational studies: aggression is positively correlated with playing violent games. Serious public health issue (DELISI). Meta-analysis: (ANDERSON) 136 studies, exposure to violent games=increased aggression.
-Aggression defined in different ways: hard to compare.
+Counter: Meta-analyses help by including studies using different definitions.