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GCSE Psychology
Criminal Psychology
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5 types of crime
Violent
crimes
Drug related
crimes
Acquisitive
crimes
Sexual offenses
Antisocial
crimes
Crime as a
social construct
Something that is created by the
society
that it's in
Crime is different around the world where some countries would say that some things are a crime other countries would
disagree
Ways crime is measured
Official
Police statistics
Self-report
methods
Official Police statistics
Making
use of actual reports made by the police or when people have
reported crimes
to the police
Self-report methods
Sending out surveys to people to see whether they have either been
involved
in crime or they've actually been a
victim
of crime
Social learning theory
We learn through
observation
Vicarious reinforcement
Direct reinforcement
Vicarious punishment
Internalization
Social learning theory
does not explain the
origins
of crime
Cooper and Mackie study
1.
Questionnaire
about previous video game experience
2.
Randomly
allocated to play or observe video game
3.
Aggressive
,
low
aggression or control condition
4.
Opportunity
to play with toys
5.
Interpersonal
aggression test
Findings of Cooper and Mackie study
Girls
were more affected by
violent
video games than boys
Boys
were
hardly
affected by which video game they played
Cooper and Mackie study had low
temporal
validity as it was quite
old
Eysenck's theory of personality and crime
Extroversion
Neuroticism
Psychoticism
Extroversion
Relating to someone who is outgoing and thrill-seeking, e.g. someone who loves going on
roller coasters
or to
parties
Neuroticism
Characterised by someone who is
anxious
and emotional, potentially
violent
Psychoticism
Characterised by someone who lacks
emotion
and doesn't care about other people's
feelings
Isen's theory
Says that every single criminal has the same three personality traits:
extroversion
,
neuroticism
, and psychoticism
These traits have a
biological
basis, not learned through
environment
Extroversion
Caused by an underactive or
under aroused cerebral
cortex, leading to a need for
extra stimulation
Neuroticism
Caused by an overactive autonomic nervous system and
lyic
system, leading to
violent
behaviours
Psychoticism
Caused by an overactive
dopamine reward system
, reinforcing behaviours like
theft
or sexual acts
Isen's theory doesn't account for individual differences, as not all criminals have the same
personality
type</b>
Isen's theory focuses too much on
nature
and ignores the role of
nurture
and upbringing in the formation of criminal behaviour
Heaven's
study
Longitudinal
,
correlational
study that used self-report questionnaires to examine the link between personality traits and delinquency in young people
Found a positive correlation between
psychoticism
and
delinquency
, supporting Isen's theory
Limitations of Heaven's study include
limited sample
,
culture bias
, social desirability, and lack of causation
Ways to reduce crime
Rehabilitation
Punishment
Rehabilitation
Trying to change criminals into becoming
normal
members of society and stop their
criminal
ways
Types of rehabilitation
Use of
positive
role models
Restorative
justice
Use of
positive
role models
Using
social learning theory
to get criminals to
observe
and learn from positive role models
Heaven study
Study that supports
Isen Theory
Eyesneck's Theory
Theory about people having a criminal personality
Identifies 3 personality traits: psychoticism, extroversion, and self-esteem
Delinquency
Petty crimes, small crimes committed by usually
younger
offenders under the age of
16-18
Heaven's study
1. Conducted experiment over
2
years
2. Used
questionnaires
(self-report method)
3. Sample of
2082
students aged
13-15
from 2 Catholic schools in Australia
Psychoticism
Positively
correlated with
delinquency
(both at start and end of study)
Extroversion
Weakly
positively
correlated with
delinquency
at end of study
Cooper
and
Macki
Researchers who investigated whether video games can cause
violence
Self-esteem
No significant correlation with
delinquency
Study procedure
1. Participants completed
questionnaire
about video game experience
2. Participants
randomly
assigned to play or observe video game (high aggression,
low
aggression, or control)
3. Participants played with
toys
in one room while observed
4. Participants completed
interpersonal
aggression test in another room
Gender
Males had
higher delinquency
scores than females (both at start and end)
Findings
Girls
more affected by
violent
video games than boys
Boys not affected by type of video game played
Buzzer
test
not affected by video game condition
Study had
low temporal
validity as it was quite old and video games were less
violent
then
Psychoticism
was the best predictor of
delinquency
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