mil 4

Cards (78)

  • Genre
    The nature of genre in relation to understanding codes and conventions
  • Evaluating everyday media and information
    1. With regards to codes, conventions, and messages
    2. In regard to the audience, producers, and other stakeholders
  • All media is constructed
  • Media messages

    Pieces of information sent from a source to a receiver that may arouse different ideas or messages
  • Media and information stakeholders
    • Producers
    • Audience
    • Other stakeholders
  • Media codes
    A system or collection of signs that create meaning when put together
  • Social and cultural values and beliefs are reflected in media content
  • The first step to fully appreciating the constructedness of media and information messages is to take the route of disassembling through these codes
  • Types of media codes

    • Technical codes
    • Visual codes
    • Written codes
  • Technical codes
    Signs that are produced when an equipment is used to tell the story in a media text which consequently affects how you can interpret the meaning of the text
  • Technical codes
    • Camera shots and angles
    • Audio
    • Lighting
  • Visual codes
    Also known as Symbolic codes. These are codes that are embedded in the technical codes such as objects, settings, body language, clothing, and color
  • Visual codes

    • Setting
    • Acting
    • Superstitious beliefs
  • Written codes
    The use of language style and textual layout
  • Written codes

    • Captions
    • Titles
    • Slogans
    • Taglines
  • Media conventions
    Accepted ways of using media codes. They are closely connected to the audience expectations of a media product
  • Media messages are representations of reality with embedded values and points of view
  • Individuals interpret media messages and create their own meaning based on personal experience
  • Media are driven by profit within economic and political contexts
  • Communication
    The process of sharing and conveying messages or information from one person to another within and across channels, contexts, media, and cultures
  • Information
    Processed data and/or knowledge derived from study, experience, instruction, signals, or symbols
  • Media
    Channels/mediums or ways we use to transmit or communicate messages; communication tools
  • Technology
    Application of scientific knowledge to the practical aims of human life or to change and manipulate the human environment
  • Literacy
    The ability to identify, understand, interpret, create, communicate, and compute using printed and written materials associated with varying contexts
  • Media Literacy
    The ability to access, analyze, evaluate, and communicate information in a variety of forms
  • Information Literacy
    The ability to recognize when information is needed, and to locate, evaluate, and effectively communicate information in its various formats
  • Technological Literacy
    The ability of an individual to responsibly, appropriately, and effectively use technological tools
  • Media and Information Literacy
    The essential skills and competencies that allow individuals to engage with media and other information providers effectively, as well as develop critical thinking and life-long learning skills to socialize and become active citizens
  • Evaluating Information
    1. Task definition = knowledge
    2. Information seeking Strategies = Sources
    3. Location and access = sources
    4. Use of information = benefit
    5. Synthesis = comprehension
    6. Evaluation = worth
  • Pre-Industrial Age (Before 1700s)

    • Cave paintings
    • Papyrus (Egypt)
    • Clay tablets (Mesopotamia)
    • Acta Diurna (Rome)
    • Dibao (China)
    • Codex (Mayan Region)
    • Printing press using wood blocks
  • Industrial Age (1700s-1930s)

    • Printing press for mass production
    • Newspaper production
    • The London Gazette (1665)
    • Typewriter (1800)
    • Telegraph (1840s)
    • Telephone (1876)
    • Moon pictures (1890)
    • Sound film (1894)
    • Punch Cards (1890s - 1930s)
  • Electronic Age (1930s-1980s)
    • Transistor Radio (1950s)
    • Commercial Television (Early to mid 1940s)
    • Large electronic computers (late 1940s - to early 1950s)
    • Mainframe Computer (1960s)
    • Personal computers (late 1960s)
    • Overhead Projectors (OHP) (late 1950s, early 1960s)
    • LCD Projectors (mid to late 1980s)
  • Information Age (1900s-2000s)
    • Web browsers
    • Search engines
    • Social Networks
    • Microblogging sites
    • Photo and video sharing websites
    • Instant messaging and video conferencing
    • Mobiles phones
    • Portable computers
    • Wearable technology
    • Cloud and big data
  • Print Media
    Consisting of paper and ink, reproduced in a printing process that is traditionally mechanical
  • Broadcast Media
    Reaches target audiences using airwaves as the transmission medium (radio and television)
  • Digital/New Media
    Integration of technologies emerging on one digital platform to organize and distribute content
  • Media Convergence
    The merging of different equipment and tools for producing and distributing news through digitization and computer networking
  • Trends in Media
    A change or development towards something new or different; reflects what seems to be going around at any given time
  • Indigenous Sources
    Local knowledge shared within a society and culture, not universal
  • Library Sources
    Facilitators of Information, Custodians of National and Cultural Riches, Innovators of Information-seeking Practices, Facilitators of other activities