ppt2

Cards (14)

  • Culture
    The complex whole which includes knowledge, belief, law, art, moral, and custom, capabilities and acquired by man other habits as a member of society
  • Culture
    • It is socially transmitted and learned by groups of people, bound by ethnicity, geography, personal orientations
  • Bioecological Systems Theory
    The theory explains the bioecological influence of individual systems to each other and posits five specific systems that shape an individual's sense of the self
  • Bioecological Systems Theory
    • Microsystems- refers to the institutions and social groups that the individual has direct contact and interaction with
    • Mesosystem- refers to the interconnections among aspects of the microsystems affecting the individual
    • Exosystem- refers to the social setting that an individual has no direct interaction with but nevertheless affect his/her development
    • Macrosystem- encompasses the larger cultural context in which the individual resides in
    • Chronosystems- focuses on patterns of environmental events
  • Individualistic

    • Observed to be competitive and self-reliant
  • Collectivistic
    • Values relationship and harmony
  • I vs. ME
    • I -unsocialized self
    • ME- socialized self
  • Social Media
    Websites and applications that make it easier to create and share information, ideas, and interests. It allows people to create other forms of self-expression via virtual communities and networks
  • Online Disembodiment
    People may act differently since interaction in social media do not happen face to face and there is no physical presence required
  • Digital Identity
    The identity a person claims in cyberspace
  • Online Disinhibition Effect
    When people adopt fake identities, they are likely to engage in behaviors that they would not do in real life interactions
  • Online Disinhibition Effect
    • Benign disinhibition- when people tend to self-disclose more on the internet that they would in real life
    • Toxic disinhibition- they use rude language, bully or threaten others on online platforms, and go to websites with contents of violence, crime, and pornography
  • Material/Economic Self
    People are likely to purchase products that can relate to their personality. Material possessions signify some aspects of one's self and identity
  • Needs vs Wants
    Needs are those important for survival. Wants, however, are synonymous with luxuries