ppt2

    Cards (14)

    • Culture
      The complex whole which includes knowledge, belief, law, art, moral, and custom, capabilities and acquired by man other habits as a member of society
    • Culture
      • It is socially transmitted and learned by groups of people, bound by ethnicity, geography, personal orientations
    • Bioecological Systems Theory
      The theory explains the bioecological influence of individual systems to each other and posits five specific systems that shape an individual's sense of the self
    • Bioecological Systems Theory
      • Microsystems- refers to the institutions and social groups that the individual has direct contact and interaction with
      • Mesosystem- refers to the interconnections among aspects of the microsystems affecting the individual
      • Exosystem- refers to the social setting that an individual has no direct interaction with but nevertheless affect his/her development
      • Macrosystem- encompasses the larger cultural context in which the individual resides in
      • Chronosystems- focuses on patterns of environmental events
    • Individualistic

      • Observed to be competitive and self-reliant
    • Collectivistic
      • Values relationship and harmony
    • I vs. ME
      • I -unsocialized self
      • ME- socialized self
    • Social Media
      Websites and applications that make it easier to create and share information, ideas, and interests. It allows people to create other forms of self-expression via virtual communities and networks
    • Online Disembodiment
      People may act differently since interaction in social media do not happen face to face and there is no physical presence required
    • Digital Identity
      The identity a person claims in cyberspace
    • Online Disinhibition Effect
      When people adopt fake identities, they are likely to engage in behaviors that they would not do in real life interactions
    • Online Disinhibition Effect
      • Benign disinhibition- when people tend to self-disclose more on the internet that they would in real life
      • Toxic disinhibition- they use rude language, bully or threaten others on online platforms, and go to websites with contents of violence, crime, and pornography
    • Material/Economic Self
      People are likely to purchase products that can relate to their personality. Material possessions signify some aspects of one's self and identity
    • Needs vs Wants
      Needs are those important for survival. Wants, however, are synonymous with luxuries
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