UCSP

Cards (60)

  • SOCIOBIOLOGY -  can be acquired through nature or genetic factor
  • SOCIAL PSYCHOLOGY - can be acquired through nurture or social factors
  • SOCIALIZATION - Lifelong process of interaction by which human potential develops through learning the culture in general.
  • ENCULTRATION - Process of learning/ acquiring your own culture.
  • PERSONALITY AND ROLE DEVELOPMENT -  Development of self-identity and assigned tasks
  • VALUES FORMATION -  Develops and influences values
  • SKILLS DEVELOPMENT AND TRAINING - Communication skills, interpersonal relationship skills, and occupational skills
  • SOCIAL INTEGRATION AND ADJUSTMENT -  Fitting the self in the society
  • SOCIAL CONTROL AND STABILITY -  Binds society to be uniform in terms of behavior
  • FREUDIAN THEORY -  Identity is based on the interaction of Id and Superego (pleasure v. social norms) -  The Ego will determine the reality
  • COGNITIVE DEVELOPMENT THEORY -  Identity is based on the development of mental capacity - Stages: sensorimotor; preoperational stage; concrete operational stage; and formal operational stage
  • LOOKING GLASS -  Identity is based on how others perceive us. People use the judgments they receive from others to measure their own worth, values, and behavior. How do others perceive us? How do they judge us? How do we react to their perception of us?
  • DRAMATURGICAL -  Identity is based on how we impress others through altering our presentation of self. Front stage and backstage
  • COLLECTIVE BEHAVIOR - Spontaneous emergence of behavior by a group of people. Emergent, unstructured, and transitory
  • MASS BEHAVIOR - Widespread behavior being exhibited by masses, usually simultaneous and has no coordination
  • CROWD BEHAVIOR - Behavior being exhibited by crowds, it is characterized by restlessness, directionless, and strong emotion
  • SOCIAL MOVEMENTS - Behavior being exhibited by the people who want change. It involves advocacy and influence for a change.
  • Fashion -  Aesthetic style in the case of clothing, body adornment, ornaments, arts, and other related tthings. -  These usually arise after the taste of the masses.
  • Fad - Widespread enthusiasm on a certain thing. -  It usually comes from popular culture such as personalities, behavior, lingo, products, etc.
  • Craze -  Novelties that have not been known but surprisingly arose and hooked up interest from the people.
  • Mass Hysteria -  Novelties that have not been known but surprisingly arose and hooked up interest from the people.
  • Revolutionary Movement -  Novelties that have not been known but surprisingly arose and hooked up interest from the people
  • Reform Movement -  A social movement which aims to modify some parts of the whole system
  • Society - is a group of people connected through ongoing relationships, sharing a common geographical or social area, usually under the same political system and cultural norms.
  • Culture - encompasses the knowledge, language, values, customs, and artifacts transmitted across generations within a group, serving as a guide for interpersonal relationships.
  • Material Culture - refers to the tangible and physical objects created, used, or modified by a society.
  • Non-Material Culture - Encompasses the intangible aspects such as words people use, the habits they follow, ideas, customs, and behavior that any society professes and to which they strive to conform.
  • Politics - involves the exercise of power to establish dominant values, allocate resources, and resolve conflicting interests within a society.
  • Anthropology - Anthropos means human, and logos means study. It is the scientific study of human beings and their humanity through the examination of a people's biological and cultural background.
  • Cultural Anthropology - is the study of human societies and cultures, focusing on variations, progress, and the description and analysis of social life forms and styles across different ages
  • Linguistics Anthropology - focuses on the study of language, primarily among humans, including its origins, historical development, and contemporary variations, as well as broader aspects of communication.
  • Archaeology - is the study of past human cultures through the recovery and analysis of material remains, including artifacts, to understand ancient societies and civilizations.
  • Biological Anthropology - The study of humans as biological organisms, including their evolution and contemporary variation.
  • Culture - From a latin "colere" which means to cultivate. The term culture refers to the knowledge, language, values, customs, and physical objects that are passed down from generation to generation among members of a group. Culture helps to explain human social behavior.
  • Material culture - refers to the tangible and physical objects created, used, or modified by a society.
  • NON-MATERIAL CULTURE - Encompasses the intangible aspects such as words people use, the habits they follow, ideas, customs, and behavior that any society professes and to which they strive to conform.
  • KNOWLEDGE - It refers to organized information that is acquired by members of society
  • BELIEFS - The perception of accepted reality. Belief is not only based on perception, fact, or emotional evidence but also on the acceptance of the likelihood something to be true.
  • SOCIAL NORMS - Established expectations of society as to how a person is supposed to act depending on the requirements of the time, place, or situation
  • FOLKWAYS - are customs that we follow but are not often not written down. We learn them through intuition as we group up. They are mostly customary and polite. Examples: Bro Code, Trying not to smoke in crowded places