MIL (Emerging Technologies)

Cards (32)

  • This refers to the use of tactile feedback to simulate the sense of touch in electronic devices. It allows users to interact with digital interfaces through touch sensations, enhancing the user experience
    Haptics Technology
  • ✓ vibration feedback you feel on your smartphone when typing on the keyboard or playing games
    ✓ virtual reality (VR) controllers that provide feedback when users touch virtual objects, creating a more immersive experience
    Haptics Technology
  • This enables devices to understand and respond to the user's environment which includes factors such as location, time of day, user activity, and even emotional state
    Contextual Awareness
  • ✓ smartphones with GPS capabilities can provide location-based services like suggesting nearby restaurants or traffic updates. Smart home devices can adjust settings like lighting and temperature based on the time of day and user preferences
    Contextual Awareness
  • This allows devices to understand and interpret human speech patterns and emotions
    Voice and Tone Recognition
  • ✓ Virtual assistants like Amazon Alexa, Apple's Siri, and Google Assistant utilize this technology to respond to voice commands and inquiries. They can also recognize the tone of voice to better understand the user's mood or intent, enabling more natural and personalized interactions
    Voice and Tone Recognition
  • These optimize the flow of data across networks by dynamically selecting the most efficient pathways. These devices use algorithms and real-time data analysis to prioritize and route traffic, improving network performance and reliability.
    Intelligent Routing Devices
  • ✓ routers equipped with intelligent routing capabilities can automatically adjust bandwidth allocation based on network congestion levels or user priorities, ensuring smooth and uninterrupted internet connectivity.
    Intelligent Routing Devices
  • This monitors and analyzes the movement of a user's eyes to understand their gaze patterns and attention. This technology has applications in various fields, including market research, gaming, and healthcare.
    Eye Tracking Technology
  • ✓ eye tracking can be used in advertising to assess which parts of an advertisement draw the most attention from viewers.
    ✓ in gaming, it can enhance virtual reality experiences by allowing users to control gameplay with their gaze. In healthcare, it can assist in diagnosing and monitoring conditions like concussions or neurological disorders.
    Eye Tracking Technology
  • This is also known as smart glasses or augmented reality (AR) glasses which overlay digital information onto the user's field of view. These wearable devices typically feature a display, camera, microphone, and sensors to provide hands-free access to information and applications. This can be used for a variety of purposes, such as displaying navigation directions, providing real-time translations, or offering contextual information about objects in the user's surroundings.
    Internet Glasses
  • ✓ Google Glass, Microsoft HoloLens, and Snapchat Spectacles.
    Internet Glasses
  • occurred with the emergence of satellite and cable technologies in the 80s, allowing broadcast media to cater to specific target audiences, evolving from broadcasting to narrowcasting, and later to individualized pointcasting via the internet, where users have control over content consumption and production
    From audience to user
  • focuses on prioritizing content authority over traditional media formats, emphasizing brands like National Geographic and CNN as authorities in specific content areas rather than as particular types of media, with media convergence towards digital emphasizing content over platform.
    From media to content
  • driven by digitalization, enabling the integration of text, audio, video, graphics, and animation into a single medium, leading to the convergence of various media industries online and the emergence of multimedia as a new language.
    From monomedia to multimedia
  • reflects the shift from traditional media's reliance on regular frequency to the imperative of real-time updates online, sacrificing reflection for dynamism and conversational styles, fostering the emergence of cybercommunities.
    From periodicity to real-time
  • signifies the move from limitations of space for print media and time for broadcast media to the abundance of online content, necessitating new skills and tools to navigate the overflow of information, such as content syndication and news aggregators.
    From scarcity to abundance
  • Shaira stays informed about breaking news events through real-time updates on social media, reacting promptly to unfolding stories
    From Periodicity to Real-Time
  • Jared curates his digital news feed, accessing information from multiple sources and platforms on his own terms.
    From Distribution to Access
  • Emman creates a multimedia presentation for his school project, using text, images, videos, and audio to enhance understanding.
    From Monomedia to Multimedia
  • Carlos filters through abundant online information using syndication tools and news aggregators to focus on high-quality sources.
    From Scarcity to Abundance
  • Lea follows specific journalists and news outlets on social media, valuing the credibility of content over the medium.
    From Media to Content
  • Angela follows diverse voices on social media, recognizing the diminished role of traditional editors in shaping public discourse.
    From Editor-Mediated to Non-Mediated
  • Instead of passively consuming news on television, Randell customizes his news feed on his favorite app, actively engaging with content, sharing articles, and participating in discussions.
    From Audience to User
  • Tony analyzes large datasets, transforming raw data into actionable insights for strategic decision-making
    From Data to Knowledge
  • Mira engages in live online tutorials, actively participating and collaborating with instructors and peers.
    From One Way to Interactivity
  • Lovely explores a multimedia website, navigating through interconnected content at his own pace.
    From Linear to Hypertext
  • highlights the decentralization of media due to the internet, with social web publishing enabling worldwide publishing without editors, leading to a wider range of sources shaping the agenda of relevant current affairs.
    From editor-mediated to non-mediated
  • reflects the transition from one-way unilateral distribution to interactive access models, where users actively seek, search, and navigate content, leading to personalized approaches in advertising and content consumption.
    From distribution to access
  • entails a move from legacy media's single-direction distribution to interactive models enabled by the internet, where users can choose content options, produce content, and communicate with other users, posing challenges for mainstream media accustomed to one-way distribution.
    From one way to interactivity
  • denotes the move from linear narrative construction in traditional media to non-linear spatial content in digital platforms, empowering users to control narrative paths through hypertextual environments and explore spatial organization of content.
    From linear to hypertext
  • emphasizes the role of media as social managers of knowledge in the Digital Age, focusing on analysis and transformation of data into knowledge, challenging traditional notions of media roles and necessitating redefinition of profiles, professional challenges, and academic training in communication.
    From data to knowledge