BA355 #2

Cards (100)

  • Goods
    Have tangible attributes.
  • Services
    Intangible activities or benefits.
  • Ideas
    Thoughts that lead to products or action.

    Ex: Concept for a new invention or getting people out to vote.
  • Continuous/ Incremental Innovation
    Simplest kind of innovation.

    Ex: Coming up with a new flavor of Cap'n crunch cereal.
  • Dynamically Continuous Innovation
    Still in the same business model that you have been in, but you do something that is a lot different.

    Ex: The hand dryer in the bathroom. Dramatically changed the dry time.

    Ex: Paperback book.
  • Discontinuous Innovation
    A totally new business model.

    Ex: Uber

    Ex: Bird
  • Product line extension
    Same brand and category.

    Ex: Kisses with Almonds = A product line extension of Kisses.
    Ex: iPad mini.
  • Brand extension
    Same brand name, whole new category.

    Ex: Hershey's Spreads = brand extension of Hershey's.
    Ex: Tesla made a surfboard.
  • Line extensions can build brand franchise, however...

    1. Each new extension increases cost.
    2. Need to make sure cannibalization is not excessive.
  • Challenges in new product success
    -Difficult to produce a successful new product/
    -Consumers tend to be "creatures of habit."
    -New products can succeed and have a big impact on an organization.
    Ex: LaCroix sparkling water.
  • Why do new products fail?

    -Insignificant point of difference.
    Ex: Microsoft Zune had no major benefits that were different from the iPod.
    -New product doesn't address a real consumer need.
    Ex: Softer version of Starburst.
    -Bad timing. Product may be ahead of its time.
    Ex: Technology not advanced enough in 1997 for Ask Jeeves search engine.
    -Insufficient trade support.
    Ex: Product does not get on shelf.
    -Product quality.
    Ex: Frito Lay Wow chips were fat-free, but had a laxative effect.
    -Too little market attractiveness.
    Ex: Market too small or competitive.
  • "Groupthink" in project meetings

    Group becomes swayed to a false consensus because individuals don't think on their own or speak up.
  • "Not Invented Here" (NIH) syndrome

    People don't accept an idea because it does not come from them or their idea.

    Good ideas get thrown away due to egos.
  • Not learning from past failures
    Easiest lessons are from "intelligent failures"- ones that happen early in the new-product process.
    At this point these failures are less expensive and immediately give better understanding of customers' wants and needs.
  • Seven stages in the new-product process leading to success
    1. New-product strategy development.
    2. Idea generation.
    3. Screening and evaluation.
    4. Business analysis.
    5. Development.
    6. Market testing.
    7. Commercialization.
  • New Product Strategy Development
    -Environmental Scanning.
    -SWOT analysis.
    -Define strategic role of new product.
  • Idea Generation Sources
    -Internal brainstorming.
    -Discussions with trade customers and end consumers (research).
    -Analysis of competition.
    -Research and Development laboratories.
    -Crowdsourcing: Getting ideas from outside the company. A new approach to developing ideas.
  • Screening and Evaluation
    -Internal approach: Organization teams evaluate and select best ideas.
    -External approach (consumers): Concept and concept/product tests. Research and development labs create prototypes.
  • Business Analysis
    -Does the new product fit the company's mission/objectives/strategies.
    -Financial projections for new product.
  • Development
    -Advance from initial prototype to final product.
    -Run additional laboratory and consumer tests.
  • Market Testing
    -Simulated Test Markets (STMs): Most popular since firms generally do not want to test in-market. Gives competitors chance to steal product.
    -In STMs, consumers take products home after initial surveys, so both trial and repeat purchase can be evaluated.
    -This is the stage where you do Beta testing.
  • Commercialization
    -Bringing a product into the market.
    -Development of packaging.
    -Development of pricing, distribution, and integrated marketing communication strategies.
  • Product Life Cycle
    A product, or a brand, goes through the four stages: Introduction, Growth, Maturity, Decline
  • Total Industry Sales Revenue
    Increases through all stages, begins to decline during maturity and continues to decline through decline stage.(Begins at positive sales revenue).
  • Total Industry Profit
    Increases through all stages, begins to decline during maturity and continues to decline through decline stage. (Begins at negative sales revenue).
  • How stages of the product life cycle relate to a firm's marketing objectives
    Chart
  • Primary Demand
    Demand that you have to create for a whole category.

    Ex: Tesla for electric cars.
  • Selective Demand
    Demand that you have to create for a brand.
  • Skimming Strategy
    (High Price)
  • Penetration Pricing
    (Low Price)
  • Growth Stage
    -Rapid sales growth
    -More competitors
    -Potential strategies: Achieve broadest possible distribution, add new features to differentiate from competition.

    Ex: Bird, Uber, Google
  • Maturity Stage
    -Industry/product sales slow.
    -Defending market share a key objective.
    -Differentiation a key strategy.

    Ex: Toyota, Gillette, Tide
  • Decline Stage
    -Industry/product sales drop.
    -Potential strategies: Harvesting or deletion.

    Ex: Fax machines,
  • Innovators
    Early adaptors. First ones to get a smart phone. Higher educated.
  • Early Adopters
    People who adopt new products early, choose new products carefully, and are viewed as "the people to check with" by later adopters.
  • Early majority
    Individuals who adopt a new product just prior to the average person.
  • Late Majority
    The last group of buyers to enter a new product market; when they do, the product has achieved its full market potential.
  • Laggards
    Consumers who like to avoid change and rely on traditional products until they are no longer available.
  • Product Modification
    Changing one or more of a product's characteristics
  • Quality Improvement
    Improving something. Ex: Increasing better taste, longer shelf life, etc.