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Cards (51)
Model
An
abstraction
describing a
subset
of a system
View
Depicts selected aspects of a model
Notation
A set of
graphical
or
textual
rules for depicting views
Views and models of a single system may
overlap
each other
System
Aircraft
Models
Flight
simulator
Scale
model
Views
Blueprints
Electrical
wiring
Fuel
system
UML
is a
multi-diagrammatic
language
UML
diagram
A view into a
UML
model
Diagram presented from the aspect of a particular
stakeholder
A
UML
diagram provides a
partial
representation of the system
UML diagrams are
semantically consistent
with other views
Views
Partial
representations
of a system that fit the
context
Not all systems require
all
UML views
A system might need
additional
views beyond the standard
UML
views
You can model
80
% of most problems by using about
20
% of UML
Basic Modeling Steps
1. Use
Cases
to capture
requirements
2.
Domain
Model to capture
process
and key
classes
3. Design Model to capture details and behaviors of use cases and
domain
objects, and add classes that do the work and define the
architecture
UML Baseline
Use Case Diagrams
Class Diagrams
Package Diagrams
Interaction Diagrams (Sequence, Collaboration)
Activity Diagrams
State Transition Diagrams
Deployment Diagrams
Use Case Diagram
Used during requirements elicitation to represent
external
behavior
Actor
Represents a
role
, a type of user of the
system
Use Case
Represents a sequence of interaction for a type of
functionality
; a summary of
scenarios
Use Case Model
The set of all
use
cases, a complete description of the functionality of the system and its
environment
Actors
Passenger
GPS
satellite
Use
Case
Unique
name
Participating actors
Entry conditions
Flow
of
events
Exit conditions
Special requirements
<<
extends
>>
relationship
Represents exceptional or seldom invoked cases, where the exceptional event flows are factored out of the main event flow
<<includes>> relationship
Represents behavior that is factored out of the use case for
reuse
, not because it is an
exception
Use Cases
Useful for
determining
requirements, communicating with clients, and generating
test
cases
All use cases need to be described for the
use
case model to be
useful
Class Diagram
Gives an overview of a
system
by showing its classes and the
relationships
among them
Class Diagram Perspectives
Conceptual (software independent, language independent),
Specification
(focus on interfaces),
Implementation
(focus on implementation)
Class
Represents a concept, encapsulating state (
attributes
) and behavior (
operations
)
Instance
Represents a
phenomenon
, with a name that can contain the class of the
instance
and attribute values
UML
Class
Notation
A
class
is a rectangle divided into three parts: name, attributes, operations. Modifiers can be used to indicate
private
, public, protected, static.
Association
A
relationship
between instances of two classes, where one class must know about the other to do its
work
Aggregation
An association where one
class
belongs to a
collection
Composition
A strong form of
Aggregation
where the components cannot exist
without
the aggregate
Inheritance
A
superclass-subclass
relationship, indicated by a triangle pointing to the
superclass
UML
Multiplicities
Specify details about the
cardinality
of associations
Static design describes code structure and object
relations
, while dynamic design shows
communication
between objects
Object Diagram
Shows instances of Class
Diagrams
and
links
among them, a snapshot of the objects in a system
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