Movements that are affected by the environmental influence: team mates & opponents. closed = environment is predictable, completed consistently (the same)
open = environment is unstable and unpredictable. performer has to make decisions as skill is in progress.
Gross/Fine continuum
extent of muscles used.
fine - using the smaller, more intricate muscle groups, darts throw
gross - using large muscle groups, rugby tackle
Self Paced to Externally Paced Continuum
control and rate of execution.
self paced-performer controls the speed at which skill is performed and often has some control on when to start (penalty - have to go after whistle blown)
externally paced - performer has no control of rate or when to start skill (tackle)
simple and complex continuum
degree of difficulty/decision making
simple - limited decisions needed to proceed during the execution of a skill (short pass)
complex - increased decision making to proceed during the execution of a skill. degree of difficulty increased, could be affected by others. level of info required (free kick)
Low-high organisation continuum
low organised - can easily be broken down into parts (swimming stroke, dance routine)
high organised- cant easily be broken down (volley in football)
discrete-serial-continuous
continuity
discrete - clear beginning and end (short sharp action-tennis serve)
serial - linked series of discrete (specific order- dance routine)
continuous - no clear beginning and end (often end of one part - pedalling)
transfer of learning
The effect of the learning and performance of one skill on the learning and performance of another
positive transfer
learning of one task aids learning or performing another. happens when 2 skills have similar shape or form
negative transfer
the learning of one skill hinders the learning of another. not helpful, occurs when there is some familiarity which causes confusion when the actions aren't the same (badminton serve (wrist) and tennis serve (arm))
zero transfer
When the learning of one skill has no impact on the learning of another. no similarities and no aspect of confusion
bilateral transfer
from one limb to another. occurs when learning of one skill is transferred across the body. (left foot to right foot)
encouraging positive transfer
identifying elements of skill that are transferable
developing good basic movement patterns initially and then progressing to more complex skills
Whole practice
a practice strategy that involves practicing a skill in its entirety
when - skill is fast, discrete or basllistic. highly organised, simple. kinesthesis of whole task is required by the learner so they get to know how the skill should feel when fully completed, performer is advanced. links between subroutines need to be maintained.
whole practice strengths and weaknesses
strengths - fluency, feel of skill creates motor programmes which are stored in ltm, contains mental image of all parts of skill.
more realistic to match situations so it helps produce the effect of positive transfer.
weaknesses - places unnecessary demands on performer who may not be able to cope with all the aspects of the skill at once (beginners)
fatigue can set in
Whole-part-whole practice
Skill is practised as a whole then broken into parts, a part is practised, then the skill is practised as a whole again. highlights weaknesses. when skill is fast and ballistic and complex. performer is a beginner. (correct one part of the skill before moving on)
whole part whole practice strengths and weaknesses
strengths - can provide motivation when a weakness is improved. provides opportunity for feedback so errors can be corrected, fluency stays high
weaknesses - can produce negative transfer if skill isn't integrated into whole in same session
time consuming
Progressive part practice
Practising the first part of the skill then adding parts gradually. Sometimes called chaining. use for serial (when order is important). if its dangerous, low organised, if its complex and requires lots of thought.
Progressive part practice strengths and weaknesses
strengths - can focus on one aspect at a time (beginners), weaknesses corrected, builds understanding. pressure is relieved by breaking down
weaknesses - time consuming
ignores links between subroutines
massed practice
continuous, with no rest between sessions.
use when skill is discrete, simple, closed.
(free throw)
what are the advantages of massed practice
efficient, makes you physically fitter, helps skill become second nature
what are the disadvantages of massed practice
fatigue, negative transfer may ensue - unless coach makes practice conditions similar to game. repetitive so motivation drops and boredom occurs.
distributed practice
involves rest intervals between sessions
continuous, complex, externally paced, open, lots of changes. rest can be used to explain them, breaks also used to drop the intensity.
distributed practice advantages
Allows recovery (especially for beginners)
Less mental pressure
Allows mental rehearsal/ feedback
Reduces danger
praise and reinforcement can occur
distributed practice disadvantages
not helpful for elite performers
time consuming
negative transfer
varied practice
changing the type/drill. useful for team sports - adapted to replicate match environment. open and environment is unpredictable, externally paced (progressive part practice/whole part whole)
varied practice advantages
- builds a schema
- gives motivation
- allows adaption
prevents boredom
helps build up sub-routines
varied practice disadvantages
- Time consuming
- Possibility of negative transfer
- Fatigue
- Too demanding
- beginners struggle
mental practice
athlete goes through performance in mind without movement. best combined with physical practice. serial skills - specific order of movements (gymnastics routine)
mental practice advantages
confidence improved, lower anxiety, can improve reaction time, develops cognitive ability (decision making), can be used when injured
mental practice disadvantages
Must be correct
Environment must be calm
Cognitive phase
first phase of learning experienced by a beginner. tries to work out/ understand what is required to perform a new movement. short phase. trial and error.
time needed to check and think about movements.
performer doesn't know exactly how skill should be performed yet
coach may use manual and mechanical guidance
coach uses less extrinsic and positive feedback to offer encouragement and ensure improvement
MOTOR PROGRAMME NOT YET CREATED
associative phase
often called practice phase. learner compares themselves current level to top player
longer than cognitive phase
long periods of practice
performer starts to use feedback to correct errors and perfect the skill
starts to build mental picture of skill
motor programmes - memory
performers will use intrinsic feedback
verbal/visual guidance could be used by a coach
autonomous phase
the third stage of skill acquisition, during which performance seems automatic and requires no conscious attention. can concentrate on finer details. performance is completed with maximum efficiency. for experts, who must continue to practice if they want to remain at top level. feedback = instrisic and negative
fluent and natural, effortless
whole part whole
massed varied practice
learning
relatively permanent change in behaviour brought about as a result of experience or practice.
linear
equal amounts of progress occur with each performance (cognitive)
curve of positive acceleration
small gains are made early on, rapid increase later in learning
curve of negative acceleration
have large improvements to begin then tails off later on