Section B paper 1

Cards (110)

  • skill
    learned behaviour to bring about a pre-determined results with maximum certainty with the minimum outlay of time and energy.
  • ability
    inherited, innate and stable traits that determines a persons potential to acquire skills.
  • characteristics of a skill
    accurate, aesthetically pleasing, learned, fluent, efficient, economic, co-ordinated, controlled, consistent, pre-determined results
  • open-closed continuum
    Movements that are affected by the environmental influence: team mates & opponents. closed = environment is predictable, completed consistently (the same)
    open = environment is unstable and unpredictable. performer has to make decisions as skill is in progress.
  • Gross/Fine continuum
    extent of muscles used.
    fine - using the smaller, more intricate muscle groups, darts throw
    gross - using large muscle groups, rugby tackle
  • Self Paced to Externally Paced Continuum
    control and rate of execution.
    self paced-performer controls the speed at which skill is performed and often has some control on when to start (penalty - have to go after whistle blown)
    externally paced - performer has no control of rate or when to start skill (tackle)
  • simple and complex continuum
    degree of difficulty/decision making
    simple - limited decisions needed to proceed during the execution of a skill (short pass)
    complex - increased decision making to proceed during the execution of a skill. degree of difficulty increased, could be affected by others. level of info required (free kick)
  • Low-high organisation continuum
    low organised - can easily be broken down into parts (swimming stroke, dance routine)
    high organised- cant easily be broken down (volley in football)
  • discrete-serial-continuous
    continuity
    discrete - clear beginning and end (short sharp action-tennis serve)
    serial - linked series of discrete (specific order- dance routine)
    continuous - no clear beginning and end (often end of one part - pedalling)
  • transfer of learning
    The effect of the learning and performance of one skill on the learning and performance of another
  • positive transfer
    learning of one task aids learning or performing another. happens when 2 skills have similar shape or form
  • negative transfer
    the learning of one skill hinders the learning of another. not helpful, occurs when there is some familiarity which causes confusion when the actions aren't the same (badminton serve (wrist) and tennis serve (arm))
  • zero transfer
    When the learning of one skill has no impact on the learning of another. no similarities and no aspect of confusion
  • bilateral transfer
    from one limb to another. occurs when learning of one skill is transferred across the body. (left foot to right foot)
  • encouraging positive transfer
    identifying elements of skill that are transferable
    developing good basic movement patterns initially and then progressing to more complex skills
  • Whole practice
    a practice strategy that involves practicing a skill in its entirety
    when - skill is fast, discrete or basllistic. highly organised, simple. kinesthesis of whole task is required by the learner so they get to know how the skill should feel when fully completed, performer is advanced. links between subroutines need to be maintained.
  • whole practice strengths and weaknesses
    strengths - fluency, feel of skill creates motor programmes which are stored in ltm, contains mental image of all parts of skill.
    more realistic to match situations so it helps produce the effect of positive transfer.
    weaknesses - places unnecessary demands on performer who may not be able to cope with all the aspects of the skill at once (beginners)
    fatigue can set in
  • Whole-part-whole practice
    Skill is practised as a whole then broken into parts, a part is practised, then the skill is practised as a whole again. highlights weaknesses. when skill is fast and ballistic and complex. performer is a beginner. (correct one part of the skill before moving on)
  • whole part whole practice strengths and weaknesses
    strengths - can provide motivation when a weakness is improved. provides opportunity for feedback so errors can be corrected, fluency stays high
    weaknesses - can produce negative transfer if skill isn't integrated into whole in same session
    time consuming
  • Progressive part practice
    Practising the first part of the skill then adding parts gradually. Sometimes called chaining. use for serial (when order is important). if its dangerous, low organised, if its complex and requires lots of thought.
  • Progressive part practice strengths and weaknesses
    strengths - can focus on one aspect at a time (beginners), weaknesses corrected, builds understanding. pressure is relieved by breaking down
    weaknesses - time consuming
    ignores links between subroutines
  • massed practice
    continuous, with no rest between sessions.
    use when skill is discrete, simple, closed.
    (free throw)
  • what are the advantages of massed practice
    efficient, makes you physically fitter, helps skill become second nature
  • what are the disadvantages of massed practice
    fatigue, negative transfer may ensue - unless coach makes practice conditions similar to game. repetitive so motivation drops and boredom occurs.
  • distributed practice
    involves rest intervals between sessions
    continuous, complex, externally paced, open, lots of changes. rest can be used to explain them, breaks also used to drop the intensity.
  • distributed practice advantages
    Allows recovery (especially for beginners)
    Less mental pressure
    Allows mental rehearsal/ feedback
    Reduces danger
    praise and reinforcement can occur
  • distributed practice disadvantages
    not helpful for elite performers
    time consuming
    negative transfer
  • varied practice
    changing the type/drill. useful for team sports - adapted to replicate match environment. open and environment is unpredictable, externally paced (progressive part practice/whole part whole)
  • varied practice advantages
    - builds a schema
    - gives motivation
    - allows adaption
    prevents boredom
    helps build up sub-routines
  • varied practice disadvantages
    - Time consuming
    - Possibility of negative transfer
    - Fatigue
    - Too demanding
    - beginners struggle
  • mental practice
    athlete goes through performance in mind without movement. best combined with physical practice. serial skills - specific order of movements (gymnastics routine)
  • mental practice advantages
    confidence improved, lower anxiety, can improve reaction time, develops cognitive ability (decision making), can be used when injured
  • mental practice disadvantages
    Must be correct
    Environment must be calm
  • Cognitive phase

    first phase of learning experienced by a beginner. tries to work out/ understand what is required to perform a new movement. short phase. trial and error.
    time needed to check and think about movements.
    performer doesn't know exactly how skill should be performed yet
    coach may use manual and mechanical guidance
    coach uses less extrinsic and positive feedback to offer encouragement and ensure improvement
    MOTOR PROGRAMME NOT YET CREATED
  • associative phase

    often called practice phase. learner compares themselves current level to top player
    longer than cognitive phase
    long periods of practice
    performer starts to use feedback to correct errors and perfect the skill
    starts to build mental picture of skill
    motor programmes - memory
    performers will use intrinsic feedback
    verbal/visual guidance could be used by a coach
  • autonomous phase
    the third stage of skill acquisition, during which performance seems automatic and requires no conscious attention. can concentrate on finer details. performance is completed with maximum efficiency. for experts, who must continue to practice if they want to remain at top level. feedback = instrisic and negative
    fluent and natural, effortless
    whole part whole
    massed varied practice
  • learning
    relatively permanent change in behaviour brought about as a result of experience or practice.
  • linear
    equal amounts of progress occur with each performance (cognitive)
  • curve of positive acceleration
    small gains are made early on, rapid increase later in learning
  • curve of negative acceleration
    have large improvements to begin then tails off later on