An object thrown horizontally will fall at the same rate as an object that is dropped. The velocityinthehorizontaldirection does not (patt) affect the velocity and acceleration in the vertical direction. Balls Fall verticallytogether as projected balls moves to the right
Neglectingair resistance, a horizontallyprojected object essentially travels in a horizontaldirection with a constant velocity (no acceleration in that direction) while falling vertically under the influenceofgravity. The resultingpath is curvedarc.
The curved path is essentially the resultofthecombinedmotions in the verticalhorizontaldirection. The projectile goes up and downvertically, while at the same time travelling horizontally with a constantvelocity
The verticalmotion near the maximumheight, velocity is quite small going to zero and the increasing from zero. The combination of the slow verticalmotion and theconstanthorizontalmotion gives the ilusion that the player is hangingintheair
Is a ball or other object is thrown at various angles, the path that it takes will depend on the angle at which is it thrown. Neglecting air resistance, each path will resemble. The range or horizontaldistancetheobject travels is maximum when the object is projected at an angle of 45° relative to level the ground.
When an object is launched or thrown completely horizontally, such as a rock thrown horizontally off a cliff, the initialvelocityofthe object is it's initial horizontal velocity Because horizontal velocity doesn't change, the velocity is also the object's final horizontal velocity, as well as it's average horizontal velocity.
You need to breat the initial velocity vector up ihto x and y components in the same manner as covered in the components of vectors math review section. Use the components for your intial velocities in your horizontal and vertical tables.