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TD 3D Modeling
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Thyra Natalie
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3D models
are made within a
computer-based
3D modelling
software.
A
3D model
is essentially made up of
vertices
, which come together to form a
mesh
and act as the
core
of the 3D model.
By using
coordinate data
, the software identifies the
location
of each vertical and horizontal point, all relative to a
reference point.
The most common way to begin making a
3D
model is to start with a
basic shape
Opening blender, you are faced with a
toolbar
to the
left
an
right
,
file
operations to the
top
, timeline on the
bottom
, and the
3D
view in the
center.
To rotate around in the
3D
view, hold down the
middle mouse button
and move the mouse.
Notice
that when you select something, it will be highlighted
orange
Object Mode
lets you
select objects
and
move
them around as you please.
Edit Mode allows you to select individual
vertexes,
lines
, and
planes.
you can modify the
mesh
in this mode
to switch between object and edit mode you can either go
down
to the menu below, or just press
TAB
The
red arrow
is the
X axis
,
green
is the
Y axis
, and
blue
is the
Z axis.
Rotating
is very simple, all you have to do is select the object to be rotated, and press "
R
"
To
scale
an object, simply press "
S
". if you want to
stretch
an object along a certain
axis
press "
X
", "
Y
", or "
Z
", after pressing "
S
In edit mode there are three ways to select things, you can either select
individual vertexes
,
lines
or
planes.
In
edit mode
you can select two or more
verteces
and
merge
them together
In
edit mode
, you can select a
line
,
vertex
, or
plane
, and
extrude
, or,
extend
it
Loop sliding
allows you to make a "
cut
" in a
mesh,
letting modify it further.
Modifiers modify your
mesh
"subdivision surface"
modifier.