Q4

    Cards (22)

    • The Law of Acceleration - ●The acceleration of an object as produced by a net force is directly proportional to the magnitude of the net force, and inversely proportional to the mass of the object.
    • Uniformly Accelerated Object - UAM
    • Constant Acceleration - Type of Motion in which velocity of an object changes by an equal amount in every time period.
    • Uniformly Accelerated Object - When an object is travelling in a straight line with an increase in velocity at equal intervals of time
    • The Acceleration due to gravity is 9.8m/s2 neglecting air resistance.
    • Free Fall - When an object falls freely under the influence of gravity alone without any other forces acting on it.
    • Projectile - An object undergoing projectile motion.
    • Trajectory - The arc/curve-like motion-path undergone by the projectile.
    • angle(θ) - A numerical value in degrees(°) expressing the orientation of the projectile to be throw/projected.
    • Projectile motion is a form of motion where an object moves in a curved path
    • Projectile
      The object that is thrown or projected and exhibits projectile motion
    • Trajectory
      The curve-like path undertaken by a projectile
    • Projectile motion consists of horizontal and vertical motion working independently
    • Horizontal motion
      No resistance in any form
      Constant horizontal velocity (vx)
      Horizontal acceleration is zero
      Horizontal distance is called range (dx)
    • Vertical motion
      • Force acting is gravity (g or ay)
      • Constant acceleration due to gravity (-9.8 m/s^2)
      • Vertical velocity is not constant (vy)
      • Vertical distance is called height (dy)
    • Solving a problem on horizontal launched projectile
      1. Given: Horizontal distance (dx), Initial velocity (vi), Acceleration due to gravity (g)
      2. Find: Height of table (dy), Final velocity (vf)
      3. Step 1: Calculate time using dx and vi
      4. Step 2: Use time to calculate dy using formula: dy = 1/2 * g * t^2
      5. Step 3: Use dy to calculate vf using formula: vf = sqrt(2 * g * dy)
    • Projectile motion can be observed in both horizontal and angle-launched scenarios
    • Examples of projectile motion
      • A man diving into water
      • A sepak takraw player kicking a rattan ball over the net
    • The trajectory of a projectile follows a parabolic path
    • Range - Distance travelled horizontally from the point where the projectile was thrown or projected.
    • Height - Maximum height reached by the projectile above its starting position.
    • Acceleration - Rate of change of velocity, measured as a vector quantity with magnitude and direction.
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