HCI121 IV Social Aspects of HCI

Cards (10)

  • Conversational Rules
    • Turn-taking to coordinate conversation
    • Back channeling
    • Farewell rituals
    • Implicit and Explicut cues
  • Turn-taking to coordinate conversation
    o    A: Shall we meet at 8?
    o    B: Um, can we meet a bit later?
    o    A: Shall we meet at 8?
    o    B: Wow, look at him?
    o    A: Yes, what a funny hairdo!
    o    B: Um, can we meet a bit later?
  • Back channeling
    o    Uh-uh, umm, and ah
  • Farewell rituals
    o    Bye then, see you, and see you later…
  • Implicit and Explicit cues
    o e.g., looking at watch, fidgeting with coat and bags
    explicitly saying “Oh dear, must go, look at the time, I’m late…”
  • SYNCHRONOUS COMPUTER-MEDIATED COMMUNICATION
    • Conversations are supported in real-time through voice and/or typing
    • Examples include video conferencing and chatrooms
  • Asynchronous communication
    ·       Communication takes place remotely at different times
    ·       Email, newsgroups, computer conferencing
  • Communication technologies
    ·       Move beyond trying to support face-to-face communication
    ·       Provide novel ways of interacting and talking
    ·       Examples include:
    o    Online chatting
    o    Collaborative virtual environments
    o    Media spaces
  • DESIGNING TECHNOLOGIES TO SUPPORT GREATER AWARENESS
    • Provide awareness of others who are in different locations
    Media spaces - “extend the world of desks, chairs, walls and ceilings” (Harrison et al, 1997)
    o Examples: Clear board, Portholes and Cruise
  • NOTIFICATION SYSTEMS
    • Users notify others as opposed to being constantly monitored
    • Provide information about shared objects and progress of collaborative tasks