IT revision

Cards (226)

  • Assess
    Reasoned arguments of the factors with a conclusion
  • Calculate
    Computation of fitness data
  • Classify
    Group, place or scale a number of characteristics
  • Complete
    Add information to a table or a graph until it is final
  • Define
    Give the meaning of a word or phrase
  • Examine
    Justify a concept by fully evaluating an example
  • Give
    Recalling a fact
  • Identify
    Select the right answer from a range of answers (multiple choice)
  • Justify
    Give reasons for your answer
  • Label
    Add names to a diagram
  • Select
    Choose the most relevant answer from a range
  • State
    Recalling a fact but often in relation to some data or graphical information
  • Using an example
    Add a sporting or health example to justify the point
  • Which
    Used in multiple choice questions
  • Answering a multiple-choice question
    1. Cover up the multiple-choice options
    2. Read the question
    3. Do not get distracted by the wrong answers
    4. Think about what the right answer is
    5. Mark the right answer if you see this in the list of multiple choice options
  • Answering one and two mark questions
    1. These types of questions will usually only require short answers
    2. A mark is awarded for every relevant point that is made. The relevant point is almost always a key subject word or term
    3. Always check how many marks are given for each question and then try to make that many points in your answer to gain as much credit as possible
  • Answering extended responses

    1. This type of question is not point marked – this means that you do not get a mark for every correct statement as in the one- and two-mark questions
    2. Marks are given based on your understanding of the subject content on which you need to give a full and balanced answer
    3. Read the question carefully
    4. Re-read the question to make sure you are providing an answer to that question
    5. Underline any key words in the question
  • Flow Charts
    • A diagram that shows steps, decisions and outputs in a process
    • Each step is set out in the proposed sequence – the order in which the steps and decisions have to be completed
    • Each step will lead to the next and any decisions made can lead you down certain routes
  • Components of a flow chart
    • Start point
    • End point
    • Decisions
    • Processes
    • Input/output
    • Connecting lines with directional arrows
  • Mind Map
    • A mind map is based around a central theme (the central node) and has branches to nodes and sub nodes
    • The purpose of a mind map is to generate ideas and give a visual plan to an audience to show your ideas
    • For all mind maps there are: The main subject, topic or idea, The related ideas and information coming from the main subject
  • Types of mind maps
    • Library
    • Presentation
    • Tunnel
  • Library mind map
    Used to sort and organise information to provide a clear understanding of a topic
  • Tunnel mind map
    Mainly used for problem solving. The central node is the outcome and the sub nodes are paths to solve the problem
  • Presentation mind map
    To present ideas to an audience in a way they can understand
  • Visualisation Diagram
    • These diagrams are rough drawings or sketches of what a final solution will look like
    • They can be used to check whether what is being produced is going to meet the objectives and requirements of the client
    • Visualisation diagrams are used for static products (a product that doesn't move). This could be an HCI for an AR resource or for a spreadsheet solution
  • HCI
    Human Computer Interaction
  • Components of a visualisation diagram
    • Multiple images/graphics
    • Size and position of images/graphics
    • Position and style of text
    • Fonts
    • Labels/annotations
    • Size/style
    • Font
    • Size/style of text images/graphics
    • Size of other elements
    • Colours
    • Themes
  • Wireframes
    • A wireframe focuses more on what the product will do rather than what it will look like. They help people understand the outline or the frame of the design before any detailed designing takes place
    • Details for each element is not needed as it is just a layout design tool, meaning that changes can be made quickly before creation
    • Wireframes can be used for website pages to show the layout of the position of the buttons and etc…
  • Types of wireframes
    • Low-fidelity - A low-fidelity wireframe includes boxes showing the position of basic content and images with no specific details. They use basic shapes, images placeholders and generic text. In conclusion, these wireframes are as basic as possible.
    • High-fidelity - A high-fidelity wireframe shows the product and design in more detail. This means that it shows fonts, colours, images, text and branding such as logos. If it has been created with a piece of software then it is possible for the wireframes to show functionality, e.g. buttons been pressed.
  • Key components of low-fidelity wireframes
    • Boxes
    • Box labels
    • Image placeholders
    • Layout grids
  • Key components of high-fidelity wireframes
    • Branding
    • Colours
    • Fonts
    • Text
    • User interaction functionality
  • One symbol used in a flow chart shows the start and end
  • Components of a mind map
    • The main subject, topic or idea
    • The related ideas and information coming from the main subject
  • Components of a visualisation diagram
    • Multiple images/graphics
    • Fonts
  • Components of a wireframe
    • Boxes
    • Branding
  • Components of a flow chart
    • Decisions
    • Processes
  • Flow chart for Oasis Academy website security
    1. User inputs password
    2. If password is correct, enter website
    3. If password is incorrect, error message and back to sign in page
  • Mind map for Oasis Academy website
    1. Central theme: Oasis Academy website
    2. Related ideas: Generate ideas for website
  • HCI
    Human Computer Interface
  • Purpose of an HCI
    • Enables communication between a user and a digital device
    • Can also be known as a user interface