5. Settlement & Services Hierarchy

Cards (12)

  • Settlement hierarchy
    Settlements are ordered and classified based on three principles: population size, number of services provided, number of settlements
  • Settlement hierarchy
    DispersedHamlets ⇒ Villages ⇒ Market towns ⇒ Large towns ⇒ Cities ⇒ Conurbations ⇒ Megacities
  • The result is a pyramid-shaped model, where there are more cities than megacities and more villages than towns
  • Services hierarchy
    All settlements offer certain functions and services - the basics of life such as bread, milk, eggs etc.
  • Threshold population
    The minimum number of people necessary before a particular good or service will be provided in the area
  • Services provided by settlements
    • Low-order services (small village/hamlet): post office, general store, pub, possibly a doctor
    • Low and high-order services (towns): church, medical centre, garages, schools, restaurants
    • High-order services (cities/conurbations): leisure centres, schools, churches, chain stores, hospitals
  • Some places may have more services than average, such as a small seaside resort
  • Others can have less, such as a commuter or dormitory town
  • Sphere of influence
    The area that a settlement serves, also known as a catchment area
  • The larger the settlement, the greater the influence (usually)
  • Low-order goods

    Things that are bought regularly, such as milk or bread. People are not prepared to travel far to buy a convenience good and there is no real saving in shopping around, the extra cost of 'shopping around' outweighs any savings that may be made
  • High-order goods
    Comparison goods such as electrical goods and furniture that the shopper will buy only after making a comparison between various models and different shops. A high threshold population is needed to sustain a shop selling comparison goods, and people are prepared to travel some distance to obtain the goods