ETECH POINTERS

Cards (31)

  • ICT- It stresses the role of unified communications and the integration of telecommunications, computers, as well as necessary enterprise software, middleware, storage, and audio- visual systems, which enable users to access, store, transmit, and manipulate information.
  • TECHNOLOGY- It help us in many ways such as we can communicate to our loved ones whose far from us, we can gather information, and also, we can use it for business to earn money.
  • INTERFACE- A boundary across which two independent systems meet and act on or communicate with each other.
  • CLIENT- In the SAP landscape, a client is an entity with independent information and data. The SAP client concept is based on the fact that an application service provider (ASP) must provide and administer all resources at a minimal cost, which is quite challenging in a multiple customer-client environment.
  • ACCESSIBILYTY- In human–computerinteraction, computer accessibility refers to the accessibility of acomputer system to all people, regardless of disability type or severity of impairment
  • INTERNET- Is a computer network connecting millions of computers all over the world. More than three in ten homes in the developing world have Internet access.
  • Canva - is a graphic design platform, used to create social media graphics, presentations, posters, documents and other visual content. 
  • Powtoon - which sells cloud-based animation software for creating animated presentations and animated explainer videos
  • Microsoft Powerpoint – it is used to make presentations for personal and professional purposes.
  • CLOUD COMPUTING – is the delivery of different services through the internet. These resources include tools and applications like data storage, servers, databases, networking and software
  • WEB PAGE CREATION - It is a document suitable for World Wide Web and Web browser. It is also written in HTML or comparable mark-up language.
     
  • Twitter - is a 'microblogging' system that allows you to send and receive short posts called tweets.
  • Wikis - Is a collaborative website that anyone within the community of users can contribute to or edit. It can be open to global audience or can be restricted to a select network or community
  • Podcasting – is a way of making audio or video files available on the internet that can either be listened to or viewed on a PC or download  to a hand  held device such as iPod or mp3 player.
  • Open ID - allows you to use an existing account to sign in to multiple websites, without needing to create new passwords. 
  • Semantic web technologies - a proposed development of the World Wide Web in which data in web pages is structured and tagged in such a way that it can be read directly by computers
  • Distributed Databases - is a database that consists of two or more files located in different sites either on the same network or on entirely different networks.
  • Broadband adoption – is defined as the percentage of the population that subscribes to broadband services.
     
  • Mobile Internet Access - refers to access to the internet via a cellular telephone service provider.
  • Web service interoperability – goals are to provide seamless and automatic connections from one software application to another
  • Software as a service business models – is a software licensing and delivery model in which software is licensed on a subscription  basis and is critically hosted
  • Concept paper- is a document used to convince a panel of potential funders to help product, program or service become a reality.
  • Development- involves the actual creation of the website’s; involves the production of images, info graphics, etc
  • Gavin Wood- Computer scientist that discover the Web 3.0 technology
  • Darcy DiNucci- Discovered the Web 2.0
  • February 4,2004- Mark Zuckerberg launched Facebook
  • Web 1.0 (Static Web)

    The first generation. All Web 1.0 websites were based on Hypertext Markup Language (html/htm)
  • Web 1.0 websites
    • Static websites, which means they worked on a ready-only principle
    • The visitor's function was to simply work as an observer of what's already been saved in the server
    • Only the owner/administrator had the authorization to make any change
  • Web 1.0 website
    1. A single file saved in the server and displayed in its entirety when a visitor entered the address from their browser
    2. The Uniform Resource Locator or the URL address remained unchanged regardless of the user's location
  • Web 1.0
    Known as the "readable" phrase of the World Wide Web
  • Web 2.0 (Dynamic Web):
    1. The generation that worked on the participation principle.
    2. The user and the website worked on a give-and-take relationship. It means while the website provided a set of information, the user could work on and add to it.
    3. Allowed for real-life interactive communication that paved the way for media sharing and online banking and shopping.
    4. Known as the “writable” phase of the World Wide Web.