Cards (15)

  • Overload
    Excess of information presented to the user in the process of completing a task
  • Mystery
    Navigation mystery happens when the result of an action is not disclosed until the user interacts with the trigger element
  • Friction
    Anything that prevents users from accomplishing their goals
  • Invisible Design
    Good design becomes invisible when done well; noticeable only when done poorly
  • Interface Design
    Leading reason why many software systems are abandoned or never used
  • Judgment
    Users judge a system by its interface rather than its functionality
  • Decision Making
    Hindered by information overload, causing little-to-no decisions being made
  • Chunking
    Categorization technique to reduce cognitive load
  • Progressive Disclosure
    Revealing information gradually to reduce cognitive load
  • Visual Clutter
    To be avoided when presenting lots of information to the user
  • Discoverability
    Reduced by navigation mystery; users must guess outcomes of their actions
  • Usability

    Often sacrificed in favor of aesthetics and new technologies, leading to friction
  • Positive Friction
    Dissuades users from performing an action or making bad decisions
  • Cognitive Load
    Increased by information overload and navigation mystery
  • Existing Knowledge
    Important to build on users' familiarity to reduce cognitive load