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Fundamentals of Interaction Design
Week 9
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Emmanuel
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Cards (15)
Overload
Excess of information presented to the user in the process of completing a task
Mystery
Navigation mystery happens when the
result
of an action is not
disclosed
until the user interacts with the
trigger
element
Friction
Anything that prevents users from accomplishing their goals
Invisible Design
Good design becomes
invisible
when done well;
noticeable
only when done poorly
Interface Design
Leading reason why many software systems are
abandoned
or
never used
Judgment
Users judge a system by its interface rather than its functionality
Decision Making
Hindered by information overload, causing little-to-no decisions being made
Chunking
Categorization technique to reduce cognitive load
Progressive Disclosure
Revealing information gradually to reduce cognitive load
Visual Clutter
To be avoided when presenting lots of information to the user
Discoverability
Reduced by navigation mystery; users must guess outcomes of their actions
Usability
Often sacrificed in favor of
aesthetics
and new technologies, leading to
friction
Positive Friction
Dissuades users from performing an action or making bad decisions
Cognitive Load
Increased by information overload and navigation mystery
Existing Knowledge
Important to build on users' familiarity to reduce cognitive load