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GRADE 10
ICT 10
Types of Animation
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Animation
The process of creating the illusion of motion and change by rapidly displaying a sequence of images or frames
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To animate
To give life to
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Persistence of Vision Theory
The brain retains an image for a fraction of second after it disappears from our sight
When a series of still images is shown in rapid succession, the brain blends them together, creating the illusion of continuous motion
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FPS
The number of individual frames (or still images) displayed or recorded per second to create the illusion of motion
A measure of the smoothness and fluidity of motion in an animation or video
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Types of Animation
Traditional Cel Animation
2D Animation
3D Animation
Typography Animation
Flipbook Animation
Stop Motion Animation
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Traditional Cel Animation
One of the oldest and most traditional forms of animation
Involves hand drawing every scene on clear celluloid sheets
The sheets with the painted background are placed one on top of the other
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2D Animation
Involves creating movements using static images in two dimensions
Characters and backgrounds are drawn directly into the computer, and software assists in creating the animation by sequencing the drawings
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3D Animation
Involves creating characters, objects, and environments in a three-dimensional digital space
Use specialized software like Blender to model, rig, animate, and render scenes
Used in animated films, video games, and visual effects for movies
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Typography Animation
Involves moving text with effects
Used in movies and other videos as title screens, intro segments, credits segments
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Flipbook Animation
A display that contains many pages, with each page being only slightly different than the next
When the pages are flipped at a rapid rate, the images appear to have movement
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Stop Motion Animation
Technique where the objects used in the scene are physically moved in every frame and photographed
These individual photographs are edited and created into a sequence to create an illusion of movement
Used in cartoons, short films, commercials, and other creative mediums
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Standard FPS is 24 fps
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Model
The character
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Rig
The
movement
of a character
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Rotoscope
Technique of using live action models
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Stopmotion examples
Claymation
Puppetry
Cut-out
Silhouette
Other Term for the Persistence of Vision Theory
Persistence of Visual Perception
Rotoscoping
animation technique that traces over live-action footage to create
realistic
movements
Other Term for Clear Celluloid Sheets
acetate
Rotoscoping
technique used in animation and visual effects to trace over live-action footages to create
realistic
movement
Modelling
process of creating a
three-dimensional
representation of an object or character by shaping and sculpting its
geometry
to achieved desired appearance
Rigging
process of creating digital skeleton for a character or object to control the
movement
and
deformation
of the character
Onion Skin
used to create a
translucent guide
to trace over
frames