MIDTERM E COMMERCE

Cards (32)

    1. commerce
    Involves the use of the Internet, the World Wide Web (Web), and mobile apps and browsers running on mobile devices to transact business
  • Internet
    A worldwide network of computer networks
  • Web
    One of the Internet's most popular services, providing access to billions of web pages
  • App
    A software application, typically used when referring to mobile applications
  • Mobile browser
    A version of web browser software accessed via a mobile device
    1. commerce
    Digitally enabled commercial transactions between and among organizations and individuals
  • Digitally enabled transactions
    Transactions mediated by digital technology
  • Commercial transactions
    Involve the exchange of value (e.g., money) across organizational or individual boundaries in return for products and services
    1. e-business
    Refers primarily to the digital enabling of transactions and processes within a firm, involving information systems under the control of the firm
  • Difference between E-Commerce and E-Business
    1. business does not include commercial transactions involving an exchange of value across organizational boundaries
  • Mobile platform
    Provides the ability to access the Internet from a variety of mobile devices such as smartphones and tablets via wireless networks or cell phone service
  • Unique features of e-commerce technology
    • Ubiquity
    • Universal standards
    • Information richness
    • Interactivity
    • Information density
    • Personalization and customization
    • Social technology
  • Ubiquity
    1. commerce is available just about everywhere, at all times, and liberates the market from being restricted to a physical space
  • Universal standards
    The technical standards of the Internet, and therefore the technical standards for conducting e-commerce, are shared by all nations around the world
  • Information richness
    The complexity and content of a message, which e-commerce technologies have the potential to offer considerably more of than traditional media
  • Interactivity
    Enabling two-way communication between merchant and consumer and among consumers
  • Information density
    The total amount and quality of information available to all market participants, consumers, and merchants alike
  • Personalization and customization
    Merchants can target their marketing messages to specific individuals and change the delivered product or service based on a user's preferences or prior behavior
  • Social technology
    1. commerce technologies have evolved to be much more social by allowing users to create and share content with a worldwide community
  • Types of e-commerce
    • Business to Customers
    • Business to Business
    • Customer to Customer
    • Mobile E-Commerce
    • Social E-Commerce
    • Local E-Commerce
  • Business to Customers
    Includes purchases of retail goods; travel, financial, real estate, and other types of services; and online content
  • Business to Business
    Businesses focus on selling to other businesses, and is the largest form of e-commerce
  • Customer to Customer
    Provides a way for consumers to sell to each other with the help of an online market maker (also called a platform provider)
  • Mobile E-Commerce
    The use of mobile devices to enable online transactions
  • Social E-Commerce
    1. commerce that is enabled by social networks and online social relationships
  • Local E-Commerce
    A form of e-commerce that is focused on engaging the consumer based on his or her current geographic location
  • Academic disciplines concerned with e-commerce
    • Technical approaches
    • Behavioral approaches
  • Technical approaches
    Focus on data mining, search engine design, and artificial intelligence
  • Behavioral approaches
    Focus on e-commerce's implications for firm and industry value chains, industry structure, corporate strategy, and online consumer behavior
  • world wide web (WWW) is an information system that runs on the internet infrastruture.
  • killer app - world wide web
  • commercial transactions - exchange of value