Carry much power and afford opportunities for our welfare as individuals and society as a whole. However, there are also threats and challenges that can detail the good effect of powerful means of communication that are available to us.
Roles of media
Watchdog
Bridge
Resource
Advocate
Economicroleofmedia
They help markets work better by facilitating trade and transmitting ideas and innovation across boundaries
They are important for human development by bridging health and educational information to the countryside and remote areas
Educational role of media
They play a dominant role in the learning process
They have the potential to shape personalities and characters
They could change the way we perceive and understand the world and our immediate reality for better
Types of media
Print media
Broadcast media
Socialroleofmedia
The internet is the device technology of the Information Age, and with the explosion of wireless communication in the early 21st century we can say that humankind is now almost entirely connected, albeit with great levels of inequality in bandwidth, efficiency and access (the digital divide)
The digital revolution has caused major social and cultural changes, leading to a "Me Centered Society" in areas like space, work, and family interaction
Politicalroleofmedia
Civil movements fueled by the Internet and social media have been particularly active since 2010, notably in Arab revolutions (or the Arab Spring) against dictatorships and against the management of the financial crisis
Online and wireless communications have helped these movements pose more of a challenge to state power (Politico-media complex)
Audience
The nature of listeners/viewers - how they react to what they hear/see, how many there are, and what they are doing while listening/viewing
Audience research questions
Who listens/views
When and what they listen/view
Why do they listen/view
How are they affected by what they hear/see
Types of audience research
Quantitative
Qualitative
Behavioralresearch
Study of the audience actions
Demographic audience factors
Gender
Ethnicity
Age range
Region/Nationality
Socioeconomic group
Market research
The convenient way of knowing market trends
Characteristics of good market research
Systematic - the whole research undertaking should be structured with steps that are governed by research design
Logical - research should be guided by the rules of logical reasoning and the logical process of introduction and deduction
Empirical - research is underpinned by data that is systematically gathered and forms the basis of all analysis and conclusions that will be arrived at
Replicable - research findings are verifiable by replicating the study in achieving the same results
Massive Open Online Courses (MOOCs)
Courses of study that are open to all and have interactivity through the internet. Generally, MOOCs are free but they do not provide academic credits.
MOOCs
Important feature - accessible around the globe
Disadvantage - least enrollees 10%
Wearable technology
Devices worn on the human body, often used for tracking a user's vitalsigns,location, or biofeedback indicating emotions
Wearable technology
Apple Watch, iWatch Fitness Tracking Device, Google Glass
Wearable technology can lead to invasion of privacy through social information
3D environment
An interactive environment that has a figurative appearance, also known as virtual reality or interactive3D
Types of virtual reality
Desktop VR
Immersive VR
Ubiquitous learning
A learning environment supported by mobile, embedded computers, and wireless networks in our everyday life, which can also apply to organizations and individuals
Haptic technology
Feedback technology that takes advantage of the user's sense of touch by applying force, vibrations, and/or motions
Haptic technology
Joysticks, gaming controllers, keyboards for smartphones
Contextual awareness
Future devices will continuously learn about who you are and how you live, work, and play, and can begin to anticipate your needs by combining "hard sensor" information (like location) and "soft sensor" information (like calendar data)
Voice and tone recognition
Technology that can recognize a person's tone and detect their health or emotional state, opening new opportunities in security and healthcare through mobile applications
Eye tracking technology
Measures eye positions and movements, which are analyzed through computer applications
Deepfakes
Videos and presentations enhanced by AI and other modern technology to present falsified results
Shallow fakes
Less complex technology used to alter a video
Frames
Like borders that circumscribe every media text, containing the content that is included, while elements that have been intentionally omitted are beyond the frames
Framing
The process of putting together the elements to create or produce a media text, as well as the process of not including some elements
Framing
Entertainment celebrity news (soft news)
Values
Special kinds of beliefs that endure and are very unlikely to change, pointing to what is right and wrong and what is desirable and undesirable
Lifestyles
Ways of living that consist of the interests, hobbies, behaviors, and opinions of an individual, family group, or community, combining both tangible and intangible elements
Technological innovations
Shape how we communicate and what vehicles we use to get the necessary information and to get our message across
Massive open online content (MOOC)
Courses of study that are open to all and have interactivity through internet. Generally, MOOCs are free, but they do not provide academic credits
The disadvantage of MOOC is the low course completion rate (10 percent mostly completed)
Wearable technology
A device worn on the human body, often used for tracking a user's vital signs, such as pieces of data related to health and fitness, location, or his/her biofeedback indicating emotions
Wearable technology
Apple, iWatch, fitness tracking devices, Google Glass (first device of its kind to be embedded in a pair of glass, operated by voice command)
Some issues of wearable devices are the invasion of privacy and the change of social interactions