chapter 4- learning

Cards (37)

  • classical conditioning (CC) is a simple form of learning that occurs through repeated association of two different stimuli to produce a naturally occurring response. learner is passive.
  • in CC, learning is only said to have occurred when a particular stimulus consistently produces a response that it did not previously produce.
  • cc is a learning process that results in the involuntary association between a neutral stimulus (which becomes a conditioned stimulus) and unconditioned stimulus to produce a conditioned response
  • the 3 phase model of CC are referred to as before conditioning, during conditioning, and after conditioning.
    • before conditioning, event A produces the response to be conditioned/learnt and event B produces an irrelevant response
    • during conditioning, events A and B are repeatedly presented together until B alone produces the target response
    • after conditioning, B presented alone will produce the target response and has therefore become a learnt/conditioned response to event B.
  • CC phase 1: neutral stimulus (NS) produces no relevant response, unconditioned stimulus (UCS) elicits the unconditioned response (UCR)
  • CC phase 2: neutral stimulus is repeatedly paired with the unconditioned stimulus (UCS) to produce the unconditioned response (UCR)
  • CC phase 3: neutral stimulus (NS) becomes a conditioned stimulus (CS), CS produces a conditioned response (CR) which is usually similar to the UCR from previously
  • factors that influence CC: nature of the response, the association/linking of stimulus, timing of the stimulus presentation
  • for CC, the nature of the response:
    • UCR must initially be an involuntary response (eg. salivation)
    • the behaviour shown in UCR occurs without the need for prior learning
    • conditioned responses are evident in anticipatory behaviour, as the link between stimuli forms
  • for CC, the association / linking of stimuli:
    • if the individual does not associate the two stimuli, conditioning will not occur
    • these two stimuli (which were previously unconnected) become linked due to contiguity
    • contiguity is the formation of the connection between two stimulus, when they occur close together in time and/or space (they become so linked it is hard to picture one without the other)
  • for CC, the timing of the stimulus presentation
    • the NS should be presented before the UCS, with a very short time between their presentations
    • ideally, NS should not occur more than half a second before the UCS in order for the association to be most effectively made (as longer intervals lead to less links in stimuli)
  • an antecedent is a stimulus that precedes and influences the occurrence of a response/behaviour. one antecedent stimulus that elicits a specific response (e.g. food) is linked with a second antecedent stimulus that does not elicit the response (e.g. bell) and learning has occurred when the second stimulus alone will also elicit the specific response
  • operant conditioning (OC) is a learning process in which the likelihood of a particular behaviour occurring is determined by the consequences of that behaviour
    • desirable consequence- behaviour likely to be repeated
    • undesirable consequence- behaviour unlikely to repeat
  • OC's 3 phase model is ABC (example= study hard for a test and get a good mark)
    • antecedent (A) → behaviour (B) → consequence (C)
    • Antecedent : that which initiates, stimulates or triggers the behaviour
    • eg. parental pressure, desire to do well, so on
    • Behaviour : also known as operant response, individual acts upon their environment
    • eg. study hard
    • Consequence : that which shapes or guides future behaviour
    • eg. good mark
  • for OC, the effectiveness of the consequences relies on the consequence following the behaviour, to either extinguish or reinforce the behaviour
  • OC order of presentation: a reinforcement or punishment should always occur after the desired response (and it should be consistent)
  • OC timing; the punishment or reinforcement is most effective when given immediately after the response has occurred
  • OC appropriateness of consequences: need to take into account the personal characteristics of the individual and the individual situation when deciding whether the stimulus will act as a reinforcer or punishment for them personally (eg. child who loves attention will not see getting called out in front of others as a punishment)
  • Observational Learning is a type of social-cognitive learning that occurs when a learner observes a models actions and their consequences to guide their future actions
  • the process of observational learning:
    1. attention
    2. retention
    3. reproduction
    4. motivation
    5. reinforcement
  • observational learning attention: learner must actively watch models behaviour and their consequences
  • observational learning retention: learner must retain a mental representation of the models behaviour for future use
  • observational learning reproduction: learner must have the physical and mental capabilities to reproduce the behaviour
  • observational learning motivation: learner must have the desire to perform the behaviour
  • observational learning reinforcement: consequence of the behaviour influences the learners’ likelihood of reproducing the behaviour in future
  • vicarious conditioning is when the individual watches behaviour being either reinforced/punished and then subsequently behaves in exactly the same way or in a modified way, or refrains from the behaviour as a result of what they have observed (ie. living vicariously through someone)
  • The concept of country is that it is the living system of all entities that exist in the universe (what learning is based upon)
  • 8 frameworks of Aboriginal Learning
    1. Storytelling / sharing
    2. Learning maps
    3. Non-verbal
    4. Symbols & Images
    5. Land Links
    6. Non-linear
    7. Deconstruct / Reconstruct
    8. Community Links
  • Story telling / sharing in Aboriginal learning is learning through narrative and sharing stories (ie. Dreamtime). These stories encode knowledge of place that are significant for finding water, food, medicine, etc & explore consequences of behaviour, law and spiritual knowledge
  • Learning maps in Aboriginal Learning is planning and visualising processes and knowledge (ie mind maps)
  • Non-verbal in Aboriginal Learning is art, dance, and observation, where traditional dance movements reflect the patterns of certain animals
  • Symbols/images in Aboriginal Learning is creating artwork that uses symbols to represent landmarks, animals or objects
  • Land links in Aboriginal Learning is learning and knowledge linked to nature land and country
  • Non-linear in Aboriginal Learning is learning by thinking outside the square, taking different viewpoints, putting different ideas together, and creating new understandings
  • De/reconstruct in Aboriginal Learning is learning by breaking down a concept from whole parts, then applying it. learners are modelled the behaviour and guided (eg. learning a new language by reading a passage, then breaking down to individual sentences and words)
  • Community links in Aboriginal Learning is where learning is connected to local values, needs and knowledge. It is shared with others and used to meet the needs of the community
  • learning embedded into relationships
    • learning begins with the relationship between teacher and learner, and understanding the connections between people
    • relationship between concepts
    • relationships between individuals, families and communities
    • relationship between teacher and learner
    • relationship between all of the above and country