109-116 marketing

Cards (26)

  • Marketing
    The understanding, anticipation and fulfilling of customer needs
  • Market orientation
    A business bases its marketing mix on the perception of what the market (customer) wants, using market research and customer opinions
  • Product orientation
    A business bases its marketing mix on the business's product strengths and capabilities, developing products based on what it is good at making or doing, rather than what a customer wants
  • Asset-led marketing
    A marketing strategy based on a firm's own strengths, not solely on the customers' needs, including production techniques, distribution network, branding, experience, and image
  • Marketing mix
    The marketing strategy that consists of product, price, promotion, and place
  • Product portfolio
    The collection/range of all the goods and services offered by a business
  • Brand
    Unique design, sign, symbol, and/or words used in creating a unique image that identifies a product and differentiates it from its competitors
  • Unique selling point
    What distinguishes a product from ones sold by competitors, may involve branding, lowest price, best quality, or first of its kind
  • Differentiation
    Distinguishing a product or service from others by making it different or appearing to be different from similar products sold by rivals, to attract more customers
  • Product life cycle
    The stages a product goes through from initial development and introduction to growth, maturity, saturation, and decline, measuring sales over time
  • Product life cycle stages
    2. Introduction (cash flow may still be negative)
    3. Growth (cash flow increases and becomes positive)
    4. Maturity (cash flow remains positive)
    5. Decline (cash flow begins to fall)
  • Extension strategy
    A way of prolonging/lengthening the life of a product that stops it from reaching the decline stage, such as promotions, new flavours, new packaging
  • Boston Matrix
    A technique that allows businesses to analyse their product portfolio, categorising products according to market growth and (relative) market share into stars, cash cows, dogs and question marks
  • Penetration pricing
    Charging a low price to penetrate the market, used to enter a market with much competition and price elasticity
  • Price skimming
    Charging a high price to maximise profits on each item sold for a limited period, suitable when the product is price inelastic in the short term, to gain as much profit as possible for a new product while it remains unique
  • Cost-plus pricing
    Adding a profit percentage to the average cost of producing the good/service
  • Competitive pricing
    Considering what competitors are charging and deciding pricing strategy based on that
  • Psychological pricing
    Pricing products to make customers believe they are paying less than they really are, e.g. 99p
  • Contribution pricing
    Price will be based on the variable costs plus a contribution towards overheads and profits, orders can be priced based on different contribution basis for different products
  • Above the line promotion
    Advertising through mass media such as print, broadcast, targeting a wide audience
  • Below the line promotion
    Promotional strategies used to target consumers more directly such as personal selling, packaging, direct mail, sales promotions, public relations, and sponsorship
  • Distribution channel
    The path/route taken by a product as it goes from the manufacturer/producer to the ultimate/final consumer, could include wholesaler, retailer, or direct selling
  • Multi-channel distribution
    Using a combination of distribution channels, e.g. retailers, own stores, own website, other online platforms
  • Digital media
    Information broadcast through a screen, including text, audio, video, and graphics transmitted over the internet
    1. E-tailing
    Electronic retail or e-shopping, a form of electronic commerce that allows consumers to directly buy goods or services from a seller over the internet
    1. M-commerce
    The buying and selling of goods and services online through wireless handheld devices such as mobile phones and apps