operant conditioning

    Cards (37)

    • Operant Conditioning
      Type of learning whereby the consequence of behaviour determine the likelihood that it will be performed again in the future
    • Operant Conditioning model

      • Desirable consequences will lead to that behaviour to be more likely to occur in the future
      • Undesirable consequences will make it more likely that the behaviour will not be repeated
    • Operant
      Any response or set of responses that act on the environment to produce a consequence. They are voluntary actions and are influenced by consequences
    • 3 Phase Model of Operant Conditioning
      1. Antecedent (what happened before)
      2. Behaviour (what happens)
      3. Consequence (what happens after)
    • Antecedent
      The stimuli that are present and preceding a specific behaviour
    • Antecedent stimulus
      When an antecedent influences the chance of a behaviour
    • Behaviour
      The voluntary operant response that occurs in the presence of an antecedent stimulus
    • Consequence
      The environmental event that occurs just after the behaviour
    • The Antecedent Phase

      • The antecedent is any stimulus (object or event) that precedes a specific behaviour by signalling the proper consequence for the behaviour
      • The antecedent does not elicit the behaviour
      • The antecedent allows the organism to predict the outcome of their behaviour
      • It is the desired consequence that elicits the behaviour
    • The Behaviour Phase
      • We learn from experience to associate antecedent stimuli with specific behaviours (operant responses)
      • Our prior experience with the consequences of our behaviours shape our future behaviour
      • If we can associate an operant response to a specific environmental cue, and it results in a desirable consequence, then we are more likely to repeat that voluntary behaviour or pattern of behaviours
    • The Consequence Phase
      • Behaviour that is followed by a reward (reinforcer) is more likely to make the behaviour occur again
      • Behaviour that is followed by a punishment is more likely to make the behaviour occur less frequently or disappear
      • Whether a consequence is perceived as a reinforcer or a punishment is up to the individual
    • Reinforcement
      Occurs when a stimulus strengthens or increases the frequency of an operant response that it follows
    • Positive Reinforcement

      Once a desired operant response has been made, the behaviour is strengthened with a satisfying consequence
    • Negative Reinforcement
      Once a desired operant response has been made, the behaviour is strengthened by withholding an undesired consequence
    • Punishment
      The delivery of an unpleasant consequence following a response, or the removal of a pleasant consequence following a response
    • Positive Punishment
      Occurs when a stimulus is provided that decreases the likelihood of a response occurring again
    • Negative Punishment
      Occurs when a stimulus is removed to decrease the likelihood of a response occurring again
    • Response Cost
      The removal of any valued stimulus, regardless of whether it caused the behaviour. This is the cost of making the operant response
    • Observational Learning
      When someone uses observation of a model's actions and the consequences of those actions to guide their future actions
    • Model
      • Who or what is being observed
      • A "Live" model is a real life person who may be demonstrating the behaviours
      • A "Symbolic" model is a fictional character from a book or media
    • Modelling
      The act of performing a behaviour that will be learnt
    • Learner
      The person who is observing the model and the behaviour
    • Multi stage process of observational learning
      1. Attention
      2. Retention
      3. Reproduction
      4. Motivation/Reinforcement
    • Social Learning
      Albert Bandura's study of observational learning led to the development of the social learning theory, which emphasises the environment in which learning occurs
    • According to social learning theory, we learn by seeing others performing behaviours, and we see the consequences and values of those behaviours. This is a form of conditioning
    • Vicarious Conditioning
      The indirect learning by seeing other people being conditioned. A learner will be more likely to copy a model whose behaviour is reinforced, and less likely to copy behaviour that is punished
    • Vicarious Reinforcement
      Increases the learner's likelihood of behaving like the model
    • Vicarious Punishment
      Decreases the learner's likelihood of behaving like the model
    • Bandura believed we require a crucial cognitive process to remember and recall the behaviour
    • Bandura believed that learning of values and beliefs (ways of being, knowing and thinking) could be acquired through similar social learning
    • Attention
      • A learner MUST pay attention to the model and actively watch the modelled behaviour
      • If not, we cannot recognise the distinctive features of the behaviour
    • Factors about the Learner that influence attention
      • Learner has physical ability to perceive the behaviour
      • Learner has interest in learning the behaviour
      • Learner considers the behaviour useful or rewarding to know
      • Learner considers the behaviour to be unusual or distinct
    • Factors about the Model that influence attention
      • Model is perceived positively
      • Model is perceived as being similar in feature to the Learner
      • Model is familiar
      • Model's behaviour is distinct from competing models
      • Model's behaviour is perceived as something that can be imitated
    • Retention
      • Once the model has been observed, the learner must be able to remember the model's behaviour
      • The behaviour must be stored as a mental representation
      • A mental representation is more likely to be recalled if it is meaningful to the learner, encoded and stored accurately in memory, and memory strategies to rehearse the information are effective
    • Reproduction
      • Learner must be capable of imitating the behaviour
      • We must develop the skills necessary for a behaviour
      • Some skills like coordination and flexibility cannot be achieved by everyone
    • Motivation and Reinforcement
      • Motivation - the learner must want to perform the observed behaviour. The behaviour must be seen as useful or rewarding
      • Reinforcement - Factors that can influence a learner's motivation to reproduce the observed behaviour and increase the likelihood of reproduction
    • Types of Reinforcement to impact motivation
      • External Reinforcement - Learning by consequences
      • Vicarious Reinforcement - Learning by seeing the model receive consequences
      • Self Reinforcement - Learning by achieving self made goals
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