operant conditioning

Cards (37)

  • Operant Conditioning
    Type of learning whereby the consequence of behaviour determine the likelihood that it will be performed again in the future
  • Operant Conditioning model

    • Desirable consequences will lead to that behaviour to be more likely to occur in the future
    • Undesirable consequences will make it more likely that the behaviour will not be repeated
  • Operant
    Any response or set of responses that act on the environment to produce a consequence. They are voluntary actions and are influenced by consequences
  • 3 Phase Model of Operant Conditioning
    1. Antecedent (what happened before)
    2. Behaviour (what happens)
    3. Consequence (what happens after)
  • Antecedent
    The stimuli that are present and preceding a specific behaviour
  • Antecedent stimulus
    When an antecedent influences the chance of a behaviour
  • Behaviour
    The voluntary operant response that occurs in the presence of an antecedent stimulus
  • Consequence
    The environmental event that occurs just after the behaviour
  • The Antecedent Phase

    • The antecedent is any stimulus (object or event) that precedes a specific behaviour by signalling the proper consequence for the behaviour
    • The antecedent does not elicit the behaviour
    • The antecedent allows the organism to predict the outcome of their behaviour
    • It is the desired consequence that elicits the behaviour
  • The Behaviour Phase
    • We learn from experience to associate antecedent stimuli with specific behaviours (operant responses)
    • Our prior experience with the consequences of our behaviours shape our future behaviour
    • If we can associate an operant response to a specific environmental cue, and it results in a desirable consequence, then we are more likely to repeat that voluntary behaviour or pattern of behaviours
  • The Consequence Phase
    • Behaviour that is followed by a reward (reinforcer) is more likely to make the behaviour occur again
    • Behaviour that is followed by a punishment is more likely to make the behaviour occur less frequently or disappear
    • Whether a consequence is perceived as a reinforcer or a punishment is up to the individual
  • Reinforcement
    Occurs when a stimulus strengthens or increases the frequency of an operant response that it follows
  • Positive Reinforcement

    Once a desired operant response has been made, the behaviour is strengthened with a satisfying consequence
  • Negative Reinforcement
    Once a desired operant response has been made, the behaviour is strengthened by withholding an undesired consequence
  • Punishment
    The delivery of an unpleasant consequence following a response, or the removal of a pleasant consequence following a response
  • Positive Punishment
    Occurs when a stimulus is provided that decreases the likelihood of a response occurring again
  • Negative Punishment
    Occurs when a stimulus is removed to decrease the likelihood of a response occurring again
  • Response Cost
    The removal of any valued stimulus, regardless of whether it caused the behaviour. This is the cost of making the operant response
  • Observational Learning
    When someone uses observation of a model's actions and the consequences of those actions to guide their future actions
  • Model
    • Who or what is being observed
    • A "Live" model is a real life person who may be demonstrating the behaviours
    • A "Symbolic" model is a fictional character from a book or media
  • Modelling
    The act of performing a behaviour that will be learnt
  • Learner
    The person who is observing the model and the behaviour
  • Multi stage process of observational learning
    1. Attention
    2. Retention
    3. Reproduction
    4. Motivation/Reinforcement
  • Social Learning
    Albert Bandura's study of observational learning led to the development of the social learning theory, which emphasises the environment in which learning occurs
  • According to social learning theory, we learn by seeing others performing behaviours, and we see the consequences and values of those behaviours. This is a form of conditioning
  • Vicarious Conditioning
    The indirect learning by seeing other people being conditioned. A learner will be more likely to copy a model whose behaviour is reinforced, and less likely to copy behaviour that is punished
  • Vicarious Reinforcement
    Increases the learner's likelihood of behaving like the model
  • Vicarious Punishment
    Decreases the learner's likelihood of behaving like the model
  • Bandura believed we require a crucial cognitive process to remember and recall the behaviour
  • Bandura believed that learning of values and beliefs (ways of being, knowing and thinking) could be acquired through similar social learning
  • Attention
    • A learner MUST pay attention to the model and actively watch the modelled behaviour
    • If not, we cannot recognise the distinctive features of the behaviour
  • Factors about the Learner that influence attention
    • Learner has physical ability to perceive the behaviour
    • Learner has interest in learning the behaviour
    • Learner considers the behaviour useful or rewarding to know
    • Learner considers the behaviour to be unusual or distinct
  • Factors about the Model that influence attention
    • Model is perceived positively
    • Model is perceived as being similar in feature to the Learner
    • Model is familiar
    • Model's behaviour is distinct from competing models
    • Model's behaviour is perceived as something that can be imitated
  • Retention
    • Once the model has been observed, the learner must be able to remember the model's behaviour
    • The behaviour must be stored as a mental representation
    • A mental representation is more likely to be recalled if it is meaningful to the learner, encoded and stored accurately in memory, and memory strategies to rehearse the information are effective
  • Reproduction
    • Learner must be capable of imitating the behaviour
    • We must develop the skills necessary for a behaviour
    • Some skills like coordination and flexibility cannot be achieved by everyone
  • Motivation and Reinforcement
    • Motivation - the learner must want to perform the observed behaviour. The behaviour must be seen as useful or rewarding
    • Reinforcement - Factors that can influence a learner's motivation to reproduce the observed behaviour and increase the likelihood of reproduction
  • Types of Reinforcement to impact motivation
    • External Reinforcement - Learning by consequences
    • Vicarious Reinforcement - Learning by seeing the model receive consequences
    • Self Reinforcement - Learning by achieving self made goals