media

Cards (42)

  • Asset
    Image, graphic, video or sound that needs to be sourced from a third party or created when making a media product
  • Chronological order

    The time order that events happen in, from first to last
  • Classification
    The labelling of products based on their suitability for an audience. Once classification has been completed, a certificate will be issued to show that the media product has been approved
  • Client
    The company or individual who sets the brief for a media product or service
  • Client brief
    A written document or verbal explanation based on a design idea from a client that gives the requirements for a project. This project will be worked on by creative and technical teams, who will design and build the final product to meet these requirements
  • Constraint
    A limiting factor placed on a project or creative team, that affects the quality and style of the media product that can be made
  • Contingencies
    Plans made for a possible situation or event that may happen
  • Copyright
    A legal right a creator or copyright holder has to use material as they would like
  • Defamation
    A spoken or written statement that is false and hurts someone's reputation or allows them to be ridiculed or shunned by society
  • Demographic
    A particular section of the population
  • Design
    The drafting and refining of ideas for a product
  • Distribution
    The promotion and delivery of media products to their audiences, both digitally and in physical form
  • Frame rate
    The number of images or frames shown per second in a video product
  • House style
    The business or product brand's preferred design style for visual material, including colours, font styles or typeface
  • Lossless
    An Image that does not lose any quality at all when reduced
  • Lossy
    An image that will lose some of its original quality when it is reduced
  • Mind map
    A diagram used to organise information in a visual way. A central idea is placed in the middle, key ideas arranged around this and the associated points for each idea arranged around them
  • Mood board
    A physical or digital collage which visually represents a certain style, look or tone for a media product using images, text, colours, fonts, materials and textures
  • Permission
    The content creator allowing somebody else to use their assets
  • Pixel
    A finy square information/data that makes up a digital image
  • Pixel dimensions
    The vertical and horizontal unit measurements of an image, usually in inches or centimetres
  • Post-production
    Any work done or changes made to a media product after filming or recording has taken place
  • Pre-production
    The phase where ideas are developed, and media products are planned
  • Production
    The phase at which media products are created, assembled and finalised
  • Prototype
    A practice model of a product on which the final product can be based which is used to test and improve the concept
  • Qualitative
    Research based on the quality of data received, rather than the quantity
  • Quantitative
    Data that is based on numbers and the quantity of responses
  • Segmentation
    A way of breaking down an audience into manageable groups
  • Shooting script
    A version of the script that is used in production. It contains camera shots and angles, scene numbers, revisions and amendments and is used by the cast and crew during the production stage
  • Symbolic codes
    Allow the audience to make cultural and real-life connections to the media product. These are based on the meanings created by the choices a designer or director has made
  • Target audience
    A group of people at which a product is aimed; broken down into categories such as age, gender, ethnicity, lifestyle and geographic location
  • Technical codes
    The way in which equipment such as lighting and cameras is used to create a narrative in a media product
  • Technological convergence
    Where previously unrelated media technologies come together on the same device/platform
  • Timescale
    The length of time available to complete a project, task or activity
  • Typography
    The process of designing of fonts and ensuring they are easy to read
  • Written codes

    Can be both text and dialogue
  • Font
    a collection of characters that share a similar style, weight and size.
  • primary research
    research that has been collected by yourself without using data from others.
  • secondary research
    research that is collected by others (e.g. information from a book)
  • work plan
    an organizational tool that outlines the steps necessary for a project and designates realistic goals for completion.