Paper 2 all notes

Cards (53)

  • Development life cycle
    1. Analysis
    2. Design
    3. Coding
    4. Testing
  • Analysis
    A process of investigation, leading to the specification of what a program is required to do
  • Abstraction
    • A method used in the analysis stage of the program development life cycle; the key elements required for the solution to the problem are kept and any unnecessary details and information that are not required are discarded
  • Decomposition
    • A complex problem is broken down into smaller parts, which can then be sub divided into even smaller parts that can be solved more easily
  • Design
    Uses the program specification from the analysis stage to show to how the program should be developed
  • Elements of design
    • Decomposition
    • Structure diagrams
    • Flowcharts
    • Pseudocode
  • Coding
    The writing of the program or suite of programs
  • Testing
    Systematic checks done on a program to make sure that it works under all conditions
  • Top-down design
    • The decomposition of a computer system into a set of sub-systems
    • The process of breaking down into smaller sub-systems is called stepwise refinement
  • Flowcharts
    A diagram that shows the steps required for a task (sub-system) and the order in which the steps are to be performed. A graphical representation used to represent an algorithm
  • Pseudocode
    A simple method of showing an algorithm; it describes what the algorithm does by using English key words that are very similar to those used in a high-level programming language but without the strict syntax rules
  • Structure diagrams
    A structure diagram shows the hierarchy of a system
  • Benefits of Top-Down Design
    • Breaking a problem down into smaller parts/tasks make it far easier to understand, solve and manage
    • Top-down design allows several programmers or teams to work on the same project, without getting in each other's way
    • Each module of code to be tested separately
  • Variable
    A storage location. It is a named value that contains data that can be changed throughout the execution
  • Constant
    A storage location. It is a named location that contains a value that we don't want to change during the running of the program
  • Array
    A data structure containing several elements of the same data type and stored under a single name. To reduce the number of variables used. Any item can be found using an index number
  • Data Types
    • Char
    • String
    • Boolean
    • Integer
    • Real
  • Algorithm
    An ordered set of steps to solve a problem
  • Sequence
    The concept of one statement being executed after another
  • Selection
    Decides which statements are to be executed depending upon the result of a question
  • Conditional Statement
    • IF ... THEN ... ELSE
    • CASE .. OF .. OTHERWISE .. ENDCASE
  • Purpose of a Conditional Statement
    • To allow different routes through a program
    • Dependent on meeting certain criteria
  • Looping
    • FOR .... TO .... NEXT
    • REPEAT .... UNTIL
    • WHILE .... DO .... ENDWHILE
  • Iteration
    • Count-controlled loops (FOR.. TO.. NEXT)
    • Pre-condition loops (WHILE … DO … ENDWHILE)
    • Post-condition loops (REPEAT … UNTIL)
  • Subroutine
    A sub program, it is not the whole program to perform a frequently used operation with a program. That can be called when needed and reused by another program
  • Procedure
    A set of programming statements grouped together under a single name that can be called to perform a task at any point in a program
  • Function
    A set of programming statements grouped together under a single name that can be called to perform a task at any point in a program. In contrast to a procedure, a function will return a value back to the main program
  • Parameters
    The variables that store the values of the arguments passed to a procedure or function
  • Counting
    Used with repetition with the counter increased by 1 every time the loop is repeated
  • Totalling
    Used with repetition with the total updated every time the loop is repeated
  • Global variable
    Can be used by any part of a program – its scope covers the whole program
  • Local variable
    Can only be used by the part of the program it has been declared in – its scope is restricted to that part of the program
  • Syntax Error
    Occurs when a programmer does not follow the rules or structure of the language they are writing in
  • Logic Error
    An error in the code that causes the program to do something it should not
  • Validation
    Automated checks carried out by a program that data is reasonable before it is accepted into a computer system
  • Types of Validation
    • Range check
    • Length check
    • Type check
    • Presence check
    • Format check
    • Check digit
  • Verification
    Checking that data has been accurately copied from another source and input into a computer or transferred from one part of a computer system to another
  • Methods of Verification
    • Double Entry
    • Visual check
  • Types of Test Data
    • Normal data
    • Abnormal data
    • Extreme data
    • Boundary data
  • Difference between Extreme Data and Boundary Data
    • Extreme data is the largest/smallest acceptable value
    • Boundary data is the largest/smallest acceptable value and the corresponding smallest/largest rejected value