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STRINGS
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Cards (12)
String
A series of
ASCII characters
, typically terminated with a
NULL
The
NULL
is a
non-printable
ASCII control character that can be used to mark the
end
of a string
String instructions
Ease string manipulation, can operate on 8-,
16-
,32- or
64-bit
operands
Reading and Writing String instructions
1.
LODS
(Load string)
2.
STOS
(Store string)
3.
MOVS
(Copy string to desired destination)
Direction flag
(
DF
)
Determines
whether the
index registers
are incremented or decremented
CLD
Clears the
direction flag
,
index registers
are incremented
STD
Sets the
direction flag
,
index registers
are decremented
REP
Unconditional repeat prefix
which causes the instruction to
repeat
according to the value of rcx
REPE
/
REPZ
Similar to REP but immediately
terminates
when ZF =
0
REPNE
/
REPNZ
Similar to REP but immediately
terminates
when
ZF
= 1
LEA
(Load Effective Address)
Loads the effective address of the
memory operand
into the specified register,
without
loading
the value
Comparison
String
instructions
1.
CMPS
(
Compares two strings
per element)
2.
SCAS
(Scans a
character
in a string)