Relating to, involving computers or computer network (such as Internet)
CYBERSPACE
Relating to the virtual computer worlds, and more specifically, is an electronic medium used to form global computer network to facilitate online communication
CYBERCRIME
Refers to the criminal activities carried out by means of computers or the internet
CYBERBULLYING
The use of the electronic communication to bully a person, typically by sending messages of an intimidating or threatening nature
HACKING
Refers to the practice of modifying or altering computer software and hardware to accomplish a goal that is considered to be outside of the creator's original objective
Trend
What's hip or popular at a certain point in time. Simply reflects what seems to be going around at any given time.
Bandwagoneffect
A psychological phenomenon in which people do something primarily because other people are doing it, regardless of their own beliefs
PHISHING
Is the attempt to obtain sensitive information such as usernames, passwords, and credit card details
Hapticstechnology
The science of applying touch (tactile) sensation and control to interaction with computer applications
Contextualawareness
The ability to understand and gather information about your environment at any given time, adjust decisions, and adapt behaviors accordingly
Voiceandtonerecognition
Not only can voice and tone recognition be used to confirm a person's identity but tone recognition can be used to detect a person's health or emotional state
Artificialintelligence
The power of machine to copy intelligent human behavior
ILLEGALDOWNLOADING
Refers to obtaining files that you do not have the right to use from the internet
Wearabletechnology
Smart electronic devices that can be worn on the body as implant or accessories
3Denvironment
Often referred to as virtual reality or interactive 3D and have a figurative appearance
Media and information in education
Blended
Facetoface
Online
Ubiquitouslearning
Often simply defined as learning anywhere, anytime and is therefore closely associated with mobile technologies
Key characteristics of ubiquitous learning
Permanency - learning materials are always available unless purposely deleted
Accessibility - access from everywhere as personally required
Immediacy - wherever a student is, he/she can immediately access learning materials
Interactivity - online collaboration with teachers and/or peers
Situated instructional activities - learning in context
Adaptability - getting the right information at the right place for the right student
DIGITALPIRACY
The practice of illegally copying and selling digital music, video, computer software, etc.
IDENTITYTHEFT
Is the deliberate use of someone else's identity, usually as a method to gain a financial advantage and other benefits
CYBERDEFAMATION
Is an unprivileged false statement of fact which tends to harm the reputation of person or company
Types of defamation
LIBEL (Written)
SLANDER (Verbal)
CYBERSEX
Is a virtual sex encounter in which two or more people send each other sexually explicit contents or sexually explicit acts
CHILDPORNOGRAPHY
Is a form od child sexual exploitation
CYBERSQUATTING
Is registering, trafficking in, or using an Internet domain name with bad faith intent to profit from the goodwill of a trademark belonging to someone else
COPYRIGHT
A legal device that gives the creator of a literary, artictic, musical, or other creative work the sole right to publish and sell that work
PLAGIARISM
An act or instance of using or closely imitating the language and thoughts of other author without authorization
FAIRUSE
Is a legal concept that allows the reproduction of copyrighted material for certain purposes without obtaining perimission and without paying a fee
COMPUTER ADDICTION
The execessive use of computers to the extent that it interferes with daily life
DIGITAL DIVIDE
The gap between those who have access to technology, the internet and digital literacy training and those who do not