MIL

    Cards (33)

    • Republic Act No. 10175
      Cybercrime Prevention Act of 2012
    • CYBER
      Relating to, involving computers or computer network (such as Internet)
    • CYBERSPACE
      Relating to the virtual computer worlds, and more specifically, is an electronic medium used to form global computer network to facilitate online communication
    • CYBERCRIME
      Refers to the criminal activities carried out by means of computers or the internet
    • CYBERBULLYING
      The use of the electronic communication to bully a person, typically by sending messages of an intimidating or threatening nature
    • HACKING
      Refers to the practice of modifying or altering computer software and hardware to accomplish a goal that is considered to be outside of the creator's original objective
    • Trend
      What's hip or popular at a certain point in time. Simply reflects what seems to be going around at any given time.
    • Bandwagon effect
      A psychological phenomenon in which people do something primarily because other people are doing it, regardless of their own beliefs
    • PHISHING
      Is the attempt to obtain sensitive information such as usernames, passwords, and credit card details
    • Haptics technology
      The science of applying touch (tactile) sensation and control to interaction with computer applications
    • Contextual awareness
      The ability to understand and gather information about your environment at any given time, adjust decisions, and adapt behaviors accordingly
    • Voice and tone recognition
      Not only can voice and tone recognition be used to confirm a person's identity but tone recognition can be used to detect a person's health or emotional state
    • Artificial intelligence
      The power of machine to copy intelligent human behavior
    • ILLEGAL DOWNLOADING
      Refers to obtaining files that you do not have the right to use from the internet
    • Wearable technology
      Smart electronic devices that can be worn on the body as implant or accessories
    • 3D environment
      Often referred to as virtual reality or interactive 3D and have a figurative appearance
    • Media and information in education
      • Blended
      • Face to face
      • Online
    • Ubiquitous learning
      Often simply defined as learning anywhere, anytime and is therefore closely associated with mobile technologies
    • Key characteristics of ubiquitous learning
      • Permanency - learning materials are always available unless purposely deleted
      • Accessibility - access from everywhere as personally required
      • Immediacy - wherever a student is, he/she can immediately access learning materials
      • Interactivity - online collaboration with teachers and/or peers
      • Situated instructional activities - learning in context
      • Adaptability - getting the right information at the right place for the right student
    • DIGITAL PIRACY
      The practice of illegally copying and selling digital music, video, computer software, etc.
    • IDENTITY THEFT
      Is the deliberate use of someone else's identity, usually as a method to gain a financial advantage and other benefits
    • CYBER DEFAMATION
      Is an unprivileged false statement of fact which tends to harm the reputation of person or company
    • Types of defamation
      • LIBEL (Written)
      • SLANDER (Verbal)
    • CYBER SEX
      Is a virtual sex encounter in which two or more people send each other sexually explicit contents or sexually explicit acts
    • CHILD PORNOGRAPHY
      Is a form od child sexual exploitation
    • CYBERSQUATTING
      Is registering, trafficking in, or using an Internet domain name with bad faith intent to profit from the goodwill of a trademark belonging to someone else
    • COPYRIGHT
      A legal device that gives the creator of a literary, artictic, musical, or other creative work the sole right to publish and sell that work
    • PLAGIARISM
      An act or instance of using or closely imitating the language and thoughts of other author without authorization
    • FAIR USE
      Is a legal concept that allows the reproduction of copyrighted material for certain purposes without obtaining perimission and without paying a fee
    • COMPUTER ADDICTION
      The execessive use of computers to the extent that it interferes with daily life
    • DIGITAL DIVIDE
      The gap between those who have access to technology, the internet and digital literacy training and those who do not
    • VIRTUAL SELF
      The persona you create about yourself virtually
    • NETIQUETTE
      Set of rules for acceptable online behavior
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