unit 5

Cards (40)

  • Industrial Revolution
    A period of development in the latter half of the 18th century, where there is change from one economy to another
  • Industrial Revolution
    • Involves technological, socioeconomic, and cultural aspects
    • Occurs when technological change fundamentally transforms the way in which a society carries out the production and distribution of goods
  • Invention
    The discovery of new products and processes
  • Innovation
    The commercialization (bringing to the market) of new products or processes
  • Invention
    • Machines
    • Telephones
    • Automobiles
    • Television
  • Product innovation
    Results in the production of a new product, such as the change from a three-wheel car to a four-wheel car, or the change from LP (Long Play/Playing) records to CDs (Compact Discs)
  • Process innovation
    Increases the efficiency of the methods of production of existing products, for example the invention of the assembly-line technique
  • First Industrial Revolution - 1765
    • Products / Services – Vegetables, Coal, Iron, Discovery of chemicals
    • Transportation – Railroads, Basic farming
    • Production System – Manual Labor to mechanical
    • Communication - Printed materials
  • Second Industrial Revolution - 1870
    • Significant evolution: Development of electricity, Internal-combustion engine, Railway, Chemical industry
    • Products / Services – electricity, chemicals, petroleum, steel
    • Transportation – automobiles, aircrafts
    • Production System – machine-aided equipment
    • Communication – telephone, telegraph
  • Third Industrial Revolution - 1969
    • Products / Services – Internet, rise of electronics, source of energy: nuclear power
    • Production System - Automation
  • Fourth Industrial Revolution - 2000 onwards

    Marked by an era of technological revolution that is blurring the lines between the physical, digital and biological spheres
  • General Purpose Technology (GPT)

    A technology of wide application used in various industries and whose impact is strong on their functioning
  • Characteristics of a GPT
    • Wide scope for improvement and elaboration
    • Applicable across a broad range of uses
    • Potential use in a wide variety of products and processes
    • Strong complementarities with existing or potential new technologies
  • Productivity
    • The quality of producing something
    • A measure of the efficiency of a person, machine, factory, system, etc., in converting inputs into useful outputs
    • An indication of the efficiency of production or distribution
  • New invention permits workers to produce more in the same amount of time
    Productivity has been doubled
  • Gross Domestic Product (GDP)

    • Total monetary or market value of all the finished goods and services produced within a country's borders in a specific time period
    • Total output divided by total labour hours in the year gives us a measure of labour productivity
  • Calculating percentage increase in productivity
    1. Subtract previous year's output from current year's output
    2. Divide the increase by previous year's output
    3. Multiply by 100 to get percentage
  • Division of labor
    The degree to which the various tasks involved in the production of a good or service are divided among different workers
  • Productivity increases
    When the division of labor increases
  • Increases in productivity
    • Can lead to higher incomes for an economy's citizens
    • Tend to lower the cost of production
    • Tend to reduce prices
  • Price index
    A measure of the average level of prices for some specified set of goods and services, relative to the prices of a specified base period
  • Calculating price index
    Price in current year / Price in base year * 100 = Price index
  • Constructing a price index
    1. Selecting a base year
    2. Expressing prices in other years relative to the base year
    3. Calculating the price index
  • Price index calculation example
    • Price in 2000 (base year) = 100%
    • Price in 2001 = (750/500)*100 = 150
    • Price in 2002 = (1000/500)*100 = 200
  • Industry structure
    The way in which power is distributed among firms, described by factors like number of firms and distribution of market shares
  • All economies fluctuate in a business cycle
  • Industry life cycle

    The economic mechanisms that cause firms to be born, grow, and die
  • Phases of industry life cycle
    1. Pre-market/hobbyist phase
    2. Introductory phase
    3. Growth phase
    4. Mature phase
  • Game changing technologies

    • Advanced industrial robotics
    • Additive manufacturing
    • Industrial internet of things
    • Electric vehicles
    • Industrial biotech
  • Advanced industrial robotics
    Machines designed to perform industrial tasks automatically, with high programmability and digital sensors
  • Additive manufacturing
    Digitally controlled devices that add layer-by-layer of material to create objects from 3D digital models
  • Industrial internet of things
    The use of connected sensors on the factory floor to feed live data to central computers
  • Electric vehicles
    Vehicles whose main propulsion depends on externally generated electricity rather than fuel
  • Industrial biotech
    The use of biological processes of living organisms for industrial purposes, drawing on recent scientific insights
  • Effects of game changing technologies
    • Increasing centrality of (digital) information
    • Mass customization
    • Servitization
    • Increased labor/resource efficiency
  • Effects of game changing technologies on work and employment
    • Upgrading of occupations
    • Higher level of ICT competence
    • Decline of repetitive and routine industrial work
  • There are both positive and adverse effects of game changing technologies
  • Platform economy
    A business model that connects people through technology, allowing value to be created and exchanged
  • Key features of a platform
    • Sophisticated logistics software for matching and payment
    • Providers are independent contractors
    • Low barriers to entry for providers
    • Trust achieved via crowdsourced ratings and reputational data
  • The platform model has three components: platform, consumers/customers, and producers/providers