System Technologies

Cards (34)

  • Hardware
    The collection of physical components attached to or forming part of the computer system, those items that you can see and touch
  • Software
    The collection of non-physical parts of the system, the operating system, application programs and the data
  • Hardware needs software to tell it what to do and software needs hardware to perform tasks
  • General Processing Cycle
    1. Input data
    2. Process the data
    3. Store the data
    4. Output information to a device or communicate elsewhere
  • CPU
    The component that performs tasks at high speed
  • RAM
    Where instructions are stored and fed to the processor one at a time
  • Secondary Storage
    Where data can be copied from RAM
  • ICT
    Information and Communication Technology
  • Advantages of using computers
    • Fast access to data
    • Time-critical transactions can take place at high speed
    • Online shopping/banking
    • Mail services
    • Less use of paper
    • Less traveling, hence less pollution, if you can work from home
    • Your computer is up to date and you can keep abreast of rapidly changing technology. The Internet facilitates efficient updating of software
  • Disadvantages of using computers
    • Electrical failures cause much loss of productivity
    • Unauthorised access to data is possible
    • Injuries related to poor working conditions
    • Scams and online fraud
    • Toxic waste is generated by dumping of old equipment
    • Greater energy hence more electrical requirements
    • Hardware quickly becomes outdated, software constantly needs to be upgraded with versions constantly changing. As the software develops so your hardware becomes obsolete
  • Data
    Raw unorganised facts that need to be processed to make it useful and meaningful
  • Information
    Processed data - organised, structured or presented in a given context
  • Types of computers
    • Desktop
    • Laptop
    • Tablet
    • Single Board Computer
    • Smartphone
    • Smart wear
    • Server
    • Embedded Computer
    • Super Computer
  • Desktop computers
    • Processor is contained in one chip called the microprocessor, or more commonly, the CPU
    • Primary use is for applications that need a lot of memory, speed and/or graphics capabilities
  • Laptops
    • Smaller to desktop computers but performance has become quite comparable with the introduction of microprocessors specially made for mobile computers
    • High graphics capabilities are limited because of the screen size
  • Tablets
    • Lightweight, low-powered laptop-shaped mobile computer, with a touch screen or graphics tablet screen
    • Good for demonstration applications and those where a stylus or digital pen is used for emphasis and exploration
  • Single Board Computers
    • Much smaller than a desktop computer
    • Essential peripherals are integrated in the casing
  • Smartphones
    • Offer more advanced computing and connectivity than a conventional phone
    • Allow users to install and run advanced applications
  • Smart wear
    • Wearable devices (e.g. watches) that contain a computer smartphone operating system capable of connectivity and smart apps
  • Servers
    • Powerful computers with large storage capacity, to which other computers in a network connect to use the server's resources
    • Provide services to the machines in the network
  • Embedded Computers
    • Designed to perform one or more dedicated functions
    • Embedded as part of a device, often including hardware and mechanical parts
    • Control many devices in common use today
  • Super Computers
    • Largest type of computer, used in computational science, quantum mechanics, weather forecasting and a host of other high-level computing environments
  • Operating System
    A collection of many programs that manages the hardware and allows the user to run software applications
  • Types of Operating Systems
    • Desktop OS
    • Mobile OS
    • Embedded OS
  • Desktop Operating Systems
    • Support hardware functions such as input, processing and output
    • Act as interface between application programs and the computer hardware
  • Mobile Operating Systems
    • Specifically designed to run on mobile devices such as mobile phones, smartphones, tablets and other handheld devices
    • Designed to use the limited resources of the mobile device more efficiently
  • Embedded Operating Systems
    • Specialised OS for use in the computers built into larger systems
    • More compact than a desktop OS
    • Often designed for real-time operations where data is processed immediately without any delays
  • Application Software
    Carries out tasks for computer users, such as allowing them to create documents, compute or play games or update a database
  • Stand-Alone or Desktop Applications
    • Run on a computer without any need to interact with any other software
    • Use the hardware and operating system of the computer to perform its functions
  • Network Applications
    • Designed to run on multiple computers that are connected via a network, usually the Internet
    • The network is classified as a client-server network, where the server provides a service to the client computers
  • Synchronisation
    A process where the data on your desktop and mobile device is consistent, with both devices seeing the latest version of the data
  • Mobile devices need to have a way of loading apps, doing updates and updating their operating systems or settings, usually via a USB port, wireless connections using the Internet, wireless network or even slower 'Bluetooth'
  • You can use your computer to backup data from your mobile device, transfer data between the two and synchronise contacts, email and calendars
  • The data transfer can be a two-way process, with the mobile device able to update data on the computer (or any other device that it is connected to, e.g. a Tablet) and vice versa