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Chapter5_SocialInteraction
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Cards (36)
Social interaction
The
social
mechanisms used in
conversations
Questions raised by social tech
Are
Face-2-Face
conversations being
superseded
by social media interactions?
How many friends do you have on Facebook, LinkedIn, WhatsApp, and so on versus real life?
How much do they
overlap
?
How are the ways that we
live
and
interact
with one another changing?
Are the established
rules
and etiquette still applicable to
online
and
offline
?
Remote conversations
Much research on how to support conversations when people are 'at a
distance'
from each other
Many
applications
have been developed
For example, email,
videoconferencing
, instant
messaging
, and
chatrooms
Do they
mimic
or move beyond
existing
ways of conversing?
VideoWindow system
(Bellcore, 1989)
Shared space that allowed people 50 miles apart to carry on a conversation as if in the same room drinking coffee together
Videoconferencing
and telepresence rooms
Many to choose from to connect
multiple
people (for instance,
Zoom
)
Customized telepresence rooms for
groups
Telepresence robots
Enable people to
attend
events
who could not do so, such as by
controlling
their robot remotely
In places such as schools, conferences, and museums
Early example:
Beam+
Often dressed up to appear like the person to others at the event
Positive
experience
of being there
Susan Lechelt at ACM CHI
Telepresence
Refers to one party being present with another party, who is present in a
physical
space, such as a meeting
room
Social
presence
Refers to the feeling of being there with a
real
person when in
virtual
reality
Facebook/Meta vision of socializing in a 3D world using VR
People presence through
Avatars
Users experience each other through
donning
VR headsets
Telepresence
How much
realism
and
immersion
are necessary to make it compelling?
Telepresence
rooms try to make
remote
people appear to be realistic.
Use multiple high-definition cameras with
eye-tracking features
and directional microphones
Co-presence
Co-located groups who want to
collaborate
Many
technologies
have been designed to:
Enable groups to work,
learn
and
socialize
more effectively together
For example,
tabletops
, whiteboards, and public displays
Coordination
mechanisms
Verbal
and
non-verbal communication
Schedules
,
rules
, and conventions
Shared
external representations
Face-2-Face
coordinating mechanisms
Talking
to each others is central
Non-verbal
also used to emphasize and as a substitute
For instance, nods, shakes,
winks
, glances, gestures, and
hand-raising
Formal
meetings
Explicit
structures such as agendas, memos, and minutes are employed to
coordinate
the activity
Awareness mechanisms
Involves knowing who is around
, what is happening, and who is talking with whom (Dourish and Bly, 1992)
Sharable
interfaces
Designed to
capitalize
on existing forms of coordination and
awareness
mechanisms
The
Reflect Table
LEDs lit up to
reflect
how much each member of the group spoke
Used
microphones
in front of each individual to do this
Study showed those who spoke the
most
changed their behavior the most
Those who spoke the
least
did not change their behavior
Why do you think this is?
Retweeting goes viral
Connected millions of people for a fun cause
Many people found it
amusing
to join in and watch the numbers grow
Social
interaction
is central to our everyday lives
Social mechanisms, like
turn-taking
, enable us to
collaborate
and coordinate our activities
Keeping aware of what others are doing and letting others know what you are doing are important aspects of
collaborative working
and
socializing
Many technology systems have been built to support
telepresence
,
social presence
, and co-presence
Social media has brought about significant changes in how people keep in touch and manage their
social
lives
Adverse effects of increased reliance on digital communication devices and social media
Reduced
Quality
of
Conversation
Diminished
Empathy
Fragmented
Attention
FOMO
Privacy
Concerns
Greetings and turn-taking in different communication modes
On the phone
Online chatting
or
IM
Greetings and turn-taking in face-to-face interactions
Person answering the
call
initiates conversation with "
hello
" or company/department name
Mutual
greeting and
farewell
Greetings
and
turn-taking
in online chatting or IM
No opening/ending greetings, just start with
topic
Stop when got an
answer
, as in
middle
of conversation
New conventions in online communication
Text-Based
Greetings
Emojis, Emoticons and
GIFs
Informality
Abbreviated Acronyms and
Goodbyes
Assumed
Availability
Response Time
Multitasking
Hyperlinking
and
Media
Sharing
Global
Connections
How digital communication modes mimic and move beyond traditional communication
Mimic:
Exchange of information, social interaction, conveyance of emotions
Move Beyond:
Enhanced communication efficiency, accessibility, ability to connect across distances in real-time
Examples of
moving
beyond
traditional communication
Virtual meeting from different places
AR/VR/XR
collaborations
and
social interaction
Instant messaging features
like read receipts, multimedia sharing, engaging in multiple conversations simultaneously
Example of early telepresence system
Two lounge areas
connected with high bandwidth
video and audio
3 by 8 foot 'picture-window' to
view the other room
Active 24 hours a day
, anyone could speak to whoever was in the other room
Findings from study on the telepresence system
Interactions were indistinguishable from
face-to-face
,
except people spoke louder
and constantly
talked
about the video system
People in
same
room
talked
more
with each other than with those in
video-linked
room
Usability problems like people moving out of
camera
/
microphone
range when trying to get closer to talk
No way to know if being
seen
/
heard
by others, causing problems
Only allowed
public
conversations, no
private
whispering
Realism
and
Immersion
Factors
Visual Realism
Audio Quality
Haptic Feedback
Motion Tracking
Interactivity
Latency Reduction
Tech Challenges
Graphics and Display Technology
Audio Processing
Haptic Devices
Motion Tracking and AI
Network Infrastructure
Peripheral
awareness
Keeping an eye on things happening in the periphery of vision
Overhearing and overseeing—allows tracking of what others are doing without explicit cues
Situational
awareness
Being aware of what is happening around you in order to understand how information and your actions will affect ongoing and future events
For example, air traffic control or an operating theatre
Several studies investigating whether
sharable
interfaces
help people to work together better, have found:
More equitable participation
More natural to work around
More comfortable sitting around a table than standing in front of a display