Any object thrown horizontally or vertically upon which the only force acting is gravity
Projectile motion
Projectiles travel with a parabolic trajectory due to the influence of gravity
No horizontal forces act upon projectiles; thus, there is no horizontal acceleration
The horizontal motion of a projectile is independent of its vertical motion
Range
The horizontal displacement of the projectile from its initial position to a point in which its vertical displacement is zero
Uniform motion
The motion of an object that moves with a constant velocity (i.e., constant speed and direction)
Uniformly accelerated motion
The motion of an object that moves with a constant acceleration
Projectile motion
The motion of an object thrown or projected into the air, subject to only the acceleration of gravity
Trajectory
The path followed by a projectile
Height
The vertical displacement of a projectile
Horizontal component (x-component)
Determines how fast the football moves forward
Vertical component (y-component)
Determines how fast the football moves upward and, later, downward
Once the projectile is airborne, gravity is the only force acting on it, neglecting air resistance. Since gravity always acts downward, it affects only the vertical component of the velocity
On its upward flight, the vertical component of the velocity (Vᵧ) decreases in value until it becomes zero at the maximum height
At its peak, the projectile stops the value until it matches the original magnitude at the start
The horizontal component (Vₓ) is unaffected by gravity. Its value remains constant throughout
The time (t) going up equals the time going down, provided the projectile takes off and lands at the same level
The only force acting on a projectile is the force of gravity; it is a free-falling object
The acceleration due to gravity is directed downwards and has a value of -9.8 m/s²
Calculating horizontal and vertical components of initial velocity
1. Vᵢₓ = Vᵢcosθ
2. Vᵢᵧ = Vᵢsinθ
Momentum
The difficulty encountered in bringing the object to rest. It is also defined as the "mass in motion or inertia in motion."
Momentum (p)
A property of a moving body that the body has by its mass and motion
It can be defined as "mass in motion"
It is the product of mass and velocity
In equation for: p = (m)(v) where m = mass (kg), v = velocity (m/s), p = momentum (kgm/s)
Impulse
The change in momentum
The product of force multiplied by time
In equation form: I = (F)(t) where I = Impulse (change in p, Ns), F = Force (Newton, N), t = time (second, s)
Law of Conservation of Momentum
The total momentum before the collision is equal to the total momentum after the collision
In equation: pᵢ = pf or m1v1 + m2v2 = m1v1' = m2v2'
Types of collision
Elastic collision
Inelastic collision
Elastic collision
One in which the total kinetic energy of the system does not change, and colliding objects bounce after the collision
Inelastic collision
One in which the total kinetic energy of the system changes (i.e., converted to some form of energy)
Objects that stick together after the collision are said to be perfectly inelastic
Some or maximum KE is lost; thus, kinetic energy is not conserved
Mechanical energy
The energy of either an object in motion or the energy stored in objects by their position
Kinetic energy
The energy in motion
It is affected by the mass and the velocity of an object
The higher the mass and the velocity, the higher the kinetic energy
In equation form, KE = ½ mv2 where KE = Kinetic Energy (joules, J), m = mass (kg), v = velocity (m/s)
Potential energy
The energy in position
It is affected by the mass, acceleration due to gravity, and the object's height
The higher the mass and the height, the higher the potential energy
In equation form, PE = mgh where PE = Potential Energy (joules, J), m = mass (kg), g = acceleration due to gravity (9.8m/s2), h = height (meter, m)
Law of Conservation of Mechanical Energy
The total mechanical energy in a closed system remains constant
Energy cannot be created nor destroyed. It can only be formed from one form into another
In equation, ½ mv2₍ᵢ₎+ mgh₍ᵢ₎ = ½ mv2₍f₎+ mgh₍f₎
Thermodynamics
A branch of Physics that looks at how changes in energy, work, and the flow of heat influence each other
It can explain the workings of an internal combustion engine, a refrigerator, and the sun
Thermodynamics is mainly concerned with the transformation of heat into mechanical energy
It plays an important part in technology, in as much as the majority of raw energy available for our consumption is liberated in the form of heat
First Law of Thermodynamics
Whenever heat is added to a system, an equal amount of some other form of energy appears
Work can be converted into heat in the same manner that heat can be converted into work
ΔU = Q - W where: ΔU = the change in the system's internal energy, W = the net work done by the system, Q = the net amount of heat flowing into a system during a given process
Heat transfer
The heat movement of thermal energy from one object to another of different temperatures
Lower to higher temperature (non-spontaneous)
Higher to lower temperature (spontaneous)
Second Law of Thermodynamics
Heat will never flow from a cold temperature to a hot temperature object
Entropy is a scientific concept commonly associated with disorder, randomness, or uncertainty
Heat pump
An instrument used to reverse the natural flow of heat or spontaneous heat transfer into a non-spontaneous process by absorbing heat from a cold space and releasing it to a warmer one
Heat engine
A device that changes thermal energy into mechanical work
Cycle stroke
1. Intake: Moves down, Filled in the cylinder
2. Compression: Moves up, Compressed into the fractional amount
3. Power: Moved down, Ignite by the spark plug
4. Exhaust: Moves up, Expelled out by the exhaust pipe
Thermal efficiency
The fraction of heat that becomes useful work
It measures how much of the input energy ends up doing useful work
Efficiency = Work done/ Input heat = W/ QH
Qc = energy removed by heat/energy in cold reservoir
Qh = energy added by heating/energy in a hot reservoir