sports psychology

Cards (38)

  • skill
    a learned action or behavior with intention of bringing about a pre-determined result
  • ability
    Inherited, stable traits that determine an individual's potential to learn or acquire a skill.
  • skill classification- complexity
    basic- little thought or cognitive ability
    complex- long time to learn, high level of concentration and coordination
  • skill classification- environment
    open- deal with a changing or unstable environment
    closed- not affected by the environment
  • skill classification- pacing
    self- the performer decides when to start it
    externally- started due to an external factor
  • skill classification- muscular
    gross- large muscle groups, big movements
    fine- small, precise movements, high levels of accuracy
  • performance goals
    personal standards
    no comparison to others
    short term
    subjective
  • outcome goals

    focus on winning
    comparison with others
    no control
    long term and easy to monitor
  • SMART goals
    Specific, Measurable, accepted Realistic, Time bound
  • information processing model
  • imput
    data received from senses, selective attention
  • decision making
    data analyzed and a response is selected
  • output
    decision is acted upon, information sent to muscles
  • feedback
    information received about the performance
  • visual guidance
    Presented in a form that the performer can see
  • Verbal guidance
    presented in the form the performer can hear it
  • Mechanical guidance
    objects or aids are used to assist the coaching process
  • manual guidance
    a coach physically moves a performer into the correct position
  • positive feedback
    what's correct about it, motivation but builds false confidence
  • negative feedback
    demoralizing but see how to improve
  • knowledge of results
    demotivation, quick measure of success
  • knowledge of performance
    information about the techniques used, detailed feedback
  • intrinsic feedback
    received from within, immediate adjustments can be made
  • extrinsic feedback
    builds confidence, learn skills, demotivation
  • arousal
    the physical and mental state of alertness and readiness
  • Arousal - Inverted U theory
  • gross movement
    involves large muscles groups
    high levels of arousal
  • fine movements
    involves precise movements
    requires low levels or arousal
  • stress management techniques
    deep breathing
    imagery
    positive self talk
    visualization
    mental rehearsal
  • deep breathing
    slow deep breaths to reduce heart rate
  • imagery
    imagining oneself in a calm relaxing place
  • positive self talk
    developing cognitive positive thoughts about your performance
  • visualization
    picturing an aspect of the performance
  • mental rehearsal
    Cognitive relaxation techniques involving control of mental thoughts and imagining positive outcomes.
  • aggression
    a deliberate intent to harm or injure another person, but in sport it can be more controlled
  • direct aggression

    aimed directly at another player
  • Indirect aggression example

    taken out on an object, no physical contact
  • introvert
    quite, shy, passive, reserved