computer studies

Cards (72)

  • Objectives Overview
    • See Page 104 for Detailed Objectives
  • Types of computers
    • Desktops and Mobile Computers
    • Servers
    • Supercomputers
    • Terminals
    • Cloud Computing
    • Mobile Devices
    • Game Devices
    • Embedded Computers
  • Personal computer (PC)

    A computer that can perform all of its input, processing, output, and storage activities by itself and is intended to be used by one person at a time
  • Mobile computer
    A portable personal computer, designed so that a user easily can carry it from place to place
  • Desktop
    A personal computer designed to be in a stationary location, where all of its components fit on or under a desk or table
  • Laptop
    A thin, lightweight mobile computer with a screen in its lid and a keyboard in its base
  • Tablet
    A thin, lightweight mobile computer that has a touch screen
  • Handheld computer
    A computer small enough to fit in one hand
  • Server
    A computer dedicated to providing one or more services to other computers or devices on a network
  • Mainframe
    A large, expensive, powerful server that can handle hundreds or thousands of connected users simultaneously
  • Supercomputer
    The fastest, most powerful computer — and the most expensive
  • Terminal
    A computer, usually with limited processing power, that enables users to send data to and/or receive information from a server, or host computer
  • Thin client

    A terminal that looks like a desktop but has limited capabilities and components
  • POS terminal
    A terminal used in retail stores to record purchases, process credit or debit cards, and update inventory
  • ATM
    A self-service banking terminal that connects to a host computer through a network
  • Cloud computing
    An environment of servers that house and provide access to resources users access through the Internet
  • Smartphone
    An Internet-capable phone that usually also includes a calendar, an appointment book, an address book, a calculator, a notepad, games, browser, and numerous other apps
  • Portable media player
    A mobile device on which you can store, organize, and play or view digital media
    1. book reader
    A mobile device that is used primarily for reading e-books and other digital publications
  • Game console
    A mobile computing device designed for single-player or multiplayer video games
  • Handheld game device
    A small mobile device that contains a screen, speakers, controls, and game console all in one unit
  • Game controllers
    • Gamepads
    • Joysticks and wheels
    • Dance pads
    • Motion-sensing controllers
  • Embedded computer
    A special-purpose computer that functions as a component in a larger product
  • A port is the point at which a peripheral device attaches to or communicates with a computer or mobile device so that the peripheral device can send data to or receive information from the computer or mobile device
  • Connector
    Joins a cable to a port. A connector at one end of a cable attaches to a port on the computer or mobile device, and a connector at the other end of the cable attaches to a port on the peripheral device
  • USB port
    A port that can connect up to 127 different peripheral devices together with a single connector
  • Port replicators and docking stations

    Allow users to connect peripheral devices to mobile computers without directly connecting to ports on the mobile computer
  • Some peripheral devices use wireless communications technologies instead of connecting to computers and mobile devices with a cable
  • Surge protector
    A device that uses electrical components to provide a stable current flow and minimize the chances of an overvoltage reaching the computer and other electronic equipment
  • Uninterruptible power supply (UPS)

    A device that contains surge protection circuits and one or more batteries that can provide power during a temporary or permanent loss of power
  • Health concerns of using technology
    • Repetitive strain injury (RSI)
    • Computer vision syndrome (CVS)
    • Ergonomics
    • Technology addiction
  • Discovering Computers 2014: Chapter 3
  • Objectives Overview
  • See Page 158 for Detailed Objectives
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  • Program
    A series of related instructions, organized for a common purpose, that tells the computer what tasks to perform and how to perform them
  • Software
    A program
  • Application
    Programs designed to make users more productive and/or assist them with personal tasks
  • Operating system
    A set of programs that coordinates all the activities among computer or mobile device hardware
  • Software forms
    • Productivity Applications
    • Graphics and Media Software
    • Personal Interest Applications
    • Communications Applications
    • Security Tools
    • File, Disk, and System Management Tools