computer studies

    Cards (72)

    • Objectives Overview
      • See Page 104 for Detailed Objectives
    • Types of computers
      • Desktops and Mobile Computers
      • Servers
      • Supercomputers
      • Terminals
      • Cloud Computing
      • Mobile Devices
      • Game Devices
      • Embedded Computers
    • Personal computer (PC)

      A computer that can perform all of its input, processing, output, and storage activities by itself and is intended to be used by one person at a time
    • Mobile computer
      A portable personal computer, designed so that a user easily can carry it from place to place
    • Desktop
      A personal computer designed to be in a stationary location, where all of its components fit on or under a desk or table
    • Laptop
      A thin, lightweight mobile computer with a screen in its lid and a keyboard in its base
    • Tablet
      A thin, lightweight mobile computer that has a touch screen
    • Handheld computer
      A computer small enough to fit in one hand
    • Server
      A computer dedicated to providing one or more services to other computers or devices on a network
    • Mainframe
      A large, expensive, powerful server that can handle hundreds or thousands of connected users simultaneously
    • Supercomputer
      The fastest, most powerful computer — and the most expensive
    • Terminal
      A computer, usually with limited processing power, that enables users to send data to and/or receive information from a server, or host computer
    • Thin client

      A terminal that looks like a desktop but has limited capabilities and components
    • POS terminal
      A terminal used in retail stores to record purchases, process credit or debit cards, and update inventory
    • ATM
      A self-service banking terminal that connects to a host computer through a network
    • Cloud computing
      An environment of servers that house and provide access to resources users access through the Internet
    • Smartphone
      An Internet-capable phone that usually also includes a calendar, an appointment book, an address book, a calculator, a notepad, games, browser, and numerous other apps
    • Portable media player
      A mobile device on which you can store, organize, and play or view digital media
      1. book reader
      A mobile device that is used primarily for reading e-books and other digital publications
    • Game console
      A mobile computing device designed for single-player or multiplayer video games
    • Handheld game device
      A small mobile device that contains a screen, speakers, controls, and game console all in one unit
    • Game controllers
      • Gamepads
      • Joysticks and wheels
      • Dance pads
      • Motion-sensing controllers
    • Embedded computer
      A special-purpose computer that functions as a component in a larger product
    • A port is the point at which a peripheral device attaches to or communicates with a computer or mobile device so that the peripheral device can send data to or receive information from the computer or mobile device
    • Connector
      Joins a cable to a port. A connector at one end of a cable attaches to a port on the computer or mobile device, and a connector at the other end of the cable attaches to a port on the peripheral device
    • USB port
      A port that can connect up to 127 different peripheral devices together with a single connector
    • Port replicators and docking stations

      Allow users to connect peripheral devices to mobile computers without directly connecting to ports on the mobile computer
    • Some peripheral devices use wireless communications technologies instead of connecting to computers and mobile devices with a cable
    • Surge protector
      A device that uses electrical components to provide a stable current flow and minimize the chances of an overvoltage reaching the computer and other electronic equipment
    • Uninterruptible power supply (UPS)

      A device that contains surge protection circuits and one or more batteries that can provide power during a temporary or permanent loss of power
    • Health concerns of using technology
      • Repetitive strain injury (RSI)
      • Computer vision syndrome (CVS)
      • Ergonomics
      • Technology addiction
    • Discovering Computers 2014: Chapter 3
    • Objectives Overview
    • See Page 158 for Detailed Objectives
    • © 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
    • Program
      A series of related instructions, organized for a common purpose, that tells the computer what tasks to perform and how to perform them
    • Software
      A program
    • Application
      Programs designed to make users more productive and/or assist them with personal tasks
    • Operating system
      A set of programs that coordinates all the activities among computer or mobile device hardware
    • Software forms
      • Productivity Applications
      • Graphics and Media Software
      • Personal Interest Applications
      • Communications Applications
      • Security Tools
      • File, Disk, and System Management Tools
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