Physics paper 2

Cards (130)

  • Force
    Any push or pull
  • Types of forces
    • Contact forces (when objects are physically touching)
    • Non-contact forces (like magnetism, electrostatic forces, gravity)
  • Contact forces
    • Normal contact force (pushing a door)
    • Friction
    • Air resistance
    • Tension
  • Finding resultant force
    1. Technically adding vectors (if in opposite directions, one is negative)
    2. Using Pythagoras if at right angles
    3. Using trigonometry (e.g. tan)
  • Balanced forces
    Forces add up to zero, object does not accelerate but may still be moving at constant velocity
  • Scalar
    Quantity with magnitude but no direction
  • Vector
    Quantity with both magnitude and direction
  • Scalar quantities

    • Displacement
    • Velocity
  • Weight
    Force due to gravity acting on an object, calculated as mass x gravitational field strength
  • Lifting an object at constant speed
    Upward force must equal weight
  • Work done
    Energy transferred by a force, calculated as force x distance moved
  • Hooke's Law
    Force = spring constant x extension, for elastic objects
  • Energy stored in a spring
    Equal to 1/2 x spring constant x (extension)^2
  • Moment
    Turning force, equal to force x perpendicular distance to pivot
  • Pressure
    Force per unit area, calculated as force/area
  • Gas pressure
    Due to collisions of gas particles with surfaces, increased by adding more gas, reducing volume, or raising temperature
  • Speed
    Scalar quantity, distance/time
  • Velocity
    Vector quantity, displacement/time
  • Acceleration
    Change in velocity/time, m/s^2
  • Newton's First Law

    An object's motion is constant if there is no resultant force
  • Newton's Second Law

    Force = mass x acceleration
  • Newton's Third Law

    For every action force, there is an equal and opposite reaction force
  • Momentum
    Mass x velocity, conserved in collisions
  • Thinking distance
    Distance travelled before reacting to a hazard, proportional to speed
  • Braking distance
    Distance to stop after braking, proportional to speed^2
  • Doubling your speed
    Quadruples your braking distance
  • Your car needs to lose all of its kinetic energy which is equal to half MV squared
  • If you double the velocity (V)
    Kinetic energy goes up by 2^2 = 4 times
  • If you triple your speed
    Kinetic energy goes up by 3^2 = 9 times
  • Factors affecting thinking distance
    • Distractions
    • Alcohol
    • Drugs
  • Factors affecting braking distance
    • Condition of brakes
    • Tires
    • Road
    • Weather
  • Momentum
    Measure of how hard it is to get something to stop
  • Momentum
    Mass times velocity
  • Momentum is a vector, so it can be negative if velocity is negative
  • In a collision, kinetic energy isn't always conserved but total momentum always is
  • Calculating momentum before and after a collision
    1. M1 U1
    2. M2 U2
    3. M1 V1 + M2 V2
  • If there is zero total momentum before a collision, there must be zero total momentum afterwards
  • Recoil is an example of zero total momentum before and after an event
  • Force
    Rate of change of momentum
  • Shorter time for momentum change
    Bigger force needed