Cooper and Mackie: method
Design: laboratory experiment, independent measures
IV: type of game played or observed
DV: aggression levels after playing or observing
Sample: 84 9-11 year olds from New Jersey, USA
Procedure: random allocation to one condition from:
Missile Command (aggressive game)
Pac-Man (non-aggressive)
Pen-and-paper maze (control)
Played or observed for 8 minutes, then choice of toy (aggressive, active, skill, quiet) in playroom recorded by covert observation, or tested on interpersonal aggression (punishing or rewarding a child based on buzzer), counterbalancing done