Media & Information Literacy - Prefinals

Cards (73)

  • Artificial Intelligence
    • Simulation of human intelligence by software-coded heuristics
    • Branch of computer science dealing with the simulation of intelligent behavior in computers
    • Capability of a machine to imitate intelligent human behavior
  • Examples of Artificial Intelligence
    • Visual perception
    • Speech recognition
    • Decision-making
    • Language translation
  • 3 Misconceptions about AI
    1. AI is just like human intelligence
    2. AI can think and feel
    3. AI is always right
  • AI is just like human intelligence - it is not true, AI systems are made to do specific jobs and do not have the same cognitive skills and knowledge as people
  • AI can think and feel - computer programs do not have minds or feelings, memories, self-awareness, or emotional knowledge
  • AI is always right - AI models can go wrong if they aren’t taught correctly or if the data used is skewed or missing
  • Alan Turing Test (1950)- machine tricks human into thinking it’s a human, then it has intelligence
  • John McCarthy (1956) - introduces the term ‘Artificial Intelligence
  • Joseph Weizenbaum (1964)- chatbot is capable of holding conversations with humans
  • Deep Blue (1997) - A chess-playing computer defeats the chess champion Garry Kasparou
  • AiBO (1999) - the first robot pet dog Sonny launches whose personality develops over time
  • Roomba (2002) - firs mass-produced robotic vacuum cleaner that learns to navigate homes
  • iPhone Siri (2011) - Apple integrates a intelligent virtual assistant
  • Watson (2011) - question answering computer won 1st place in the TV show Jeopardy
  • Alexa (2014) - Amazon launches an intelligent virtual assistant that completes shopping tasks
  • GPT 3 (2020) - tool for automated conversations is introduced
  • ChatGPT (2022) - available for public testing
  • (1950 - 1970) Artificial Intelligence - allows a computer to mimic human intelligence
    • Development of smart systems and machines that carry out tasks that requires human intelligence
  • (1980 - 2000) Machine Learning - algorithms are able to learn without explicitly programmed to do so
    • Creates algorithms that can learn from the data and make decisions based on patterns observed
    • Require human intervention when decision is incorrect
  • (2010 - 2030) Deep Learning - AI models of high level abstractions in data by using deep graph with many processing layers
    • Uses artificial neural network to reach accurate conclusions without human intervention
  • 3 Types of Machine Learning
    1. Supervised Learning
    2. Unsupervised Learning
    3. Reinforcement Learning
  • 5 Types of Machine Learning
    1. Contextual Awareness
    2. Voice Recognition and Voice Command
    3. Face Tracking Technology and Interactivity
    4. Robotic Embodiment
    5. Real-time Language Processing
  • Contextual Awareness 
    • AI systems’ ability to understand a material in a certain context
    • AI system can change how they produce information e.g. ChatGPT
  • Voice Recognition and Voice Command 
    • Voice and Tone Recognition refers to the technology that enables machine to analyze and understand characteristics of human intelligence
  • Face Tracking Technology and Interactivity 
    • The moves of a person’s face are watched and recorded
    • Make things more interactive and better for users e.g. Jibo (2015)
  • Robotic Embodiment 
    • AI is more than just a piece of software, it is real and can connect with it surroundings through sensors, motors, and movement
  • Real-time Language Processing 
    • Refers to the speed which AI systems can read and understand or reply to human words
  • Artificial Intelligence - ability of a computer to perform tasks that require human intelligence
  • AI Application - computer visions and robotics are some of its examples
  • Intelligence - ability to gain and apply knowledge and skills to perform tasks
  • John McCarthy - Father of AI
  • Turing Test - determine whether a machine could or could not demonstrate the artificial intelligence
  • Meta - beyond
  • Metaverse - beyond universe
  • Metaverse - Your own designed living space
  • Metaverse
    • Convergence of physical and virtual space through computers and enabled by immersive technologies like virtual reality, augmented reality and mixed reality.
    • Users can interact with computer-generated environments, items, and other users in real time
  • 5 Things the Metaverse Would Change
    1. Enhanced Communication
    2. New Economic Opportunities
    3. Innovations in Educating and Training
    4. Entertainment Evolution
    5. Cultural and Social Impact
  • Enhanced Communication - virtual spaces make conversation more immersive
  • New Economic Opportunities - building a strong virtual economy and new business possibilities like virtual real estate, and virtual products
  • Innovations in Educating and Training - learn and explore with the help of virtual classes, simulations and interactive spaces