aggression

Cards (24)

  • What is aggression?
    behaviour with ‘intent to harm’ (Carlson et al., 1989)
  • How do we measure aggression in the lab?
    • Punching an inflatable (‘Bobo’) doll (Bandura et al., 1963)
    • Observations from teachers and colleagues (Eron, 1982)
    • Self reports of aggressive behavior (Leyens et al., 1975).
  • example of how do we measure aggression?
    • Participants competed against an opponent in a reaction time game.
    • After each trial, the loser received an electric shock.
    Conditions:
    1. Low provocation condition: Shocks remained at setting #2 throughout - stayed the same, like a control
    2. High provocation condition: Shocks gradually increased from setting #2 to #9
    • Increasing the level of provocation led to escalated aggression levels.
  • how does gaming lead to negative real-world outcomes such as aggression?

    some theories suggest that media serves as a:
    • model for behavior
    • or acts as a "hypodermic needle," injecting aggressive tendencies into individuals who engage with it
  • is there a correlation between gaming and aggression?
    • some evidence of a link between gaming and aggression (Anderson & Bushman, 2001), but the effect is small (Ferguson, 2007)
    • plenty of evidence that suggests no effect (Ferguson, 2015; Przyblski & Weinstein, 2019).
  • issues with measuring aggression
    • Lack of standardized use of aggression measures can inflate effects
    • via selective use of measures, make effects seem bigger than they are
    • e.g Participants estimating their own aggressive behaviors.
    • Difficulty in correlating gaming engagement increase with falling crime rates.
  • While that link may be null/small, what did Kennedy et al (2014) find regarding the effects of frequently playing violent video games on emotional behavior?
    • less distracted by violent images in other contexts
    • “emotion-induced blindness”
  • Theories of aggression
    • innate theories of aggression
    • Aggression is unlearned and universal.
    • If it is not released, it builds up until it explodes.
    • Hobbes (1651), Freud, Lorenz, evolutionary
    • Social theories of aggression
    • social context in which we exist
  • Innate theory of aggression: psychodynamic theory (Freud): “death instinct” (called Thanatos)
    • Anger initially directed at self-destruction but as we develop becomes directed towards others
    • Aggression builds up naturally and must be released
  • Innate: what is Lorenz (1966) ethological perspective of aggression?
    • Aggression has a ‘survival value’ -> functional view
    • Dual-factor theory:
    • Innate urge to aggress (inevitable) (anger always exists)
    • Aggressive behaviour elicited by environmental stimuli (releasers)
    • mapped this to people (fighting instinct)
    • i.e. energy builds up and released on another provocative behaviour of someone else.
  • What is the evolutionary social psychology perspective of aggression?
    • Social behaviour is adaptive & helps the individual, kin, and species to survive
    • Aggressive behaviour - evolved to procreate and pass on genes to next generation
    • Social and economic advantage
  • Problems with Freud, Lorenz and the social psychology perspective on aggression?
    • Limited evidence for the psychodynamic theory.
    • Developed after WWI
    • Ethological account struggles to explain the functional value of aggression in humans.
    • Aggressors often find themselves punished and excluded from the group.
    • Instead, society seems to manage aggression, e.g., by viewing aggressive sports.
    • Evolutionary account takes limited empirical evidence and use circular reasoning.
    • Limited practical application (e.g., Bushman, et al., 2001) releasing does not work
  • What is the social learning theory for aggression? Bandura, Ross and Ross (1961)

    • Observational learning; modelling; learning by vicarious experience.
    • Children watched an adult playing with ‘Bobo doll’. 3 conditions:
    • Observed real-life aggressive model (kicking and hitting)
    • Observed non-aggressive model (played nicely)
    • Control group - no model
    • Children exposed to the aggressive model displayed significantly more aggression
    • but is this just modelling, doesn't necessary mean that it causes aggression
  • Frustration-Aggression Hypothesis(Dollard et al., 1939)
    • “The occurrence of aggressive behaviour always presupposes the existence of frustration”; and
    • “the existence of frustration always leads to some form of aggression”
    (Dollard et al., 1939, p.1)
    • Frustration:
    • "an interference with the occurrence of an instigated goal-response at its proper time in the behavior sequence" (Dollard et al., 1939, cited in Berkowitz, 1989, p.60)
  • Frustration-Aggression Hypothesis(Dollard et al., 1939) scapegoats
    • aggression result in having one's goals thwarted
    • if target too powerful, unavailable or not a person
    • displace aggression onto alternative target
  • Frustration-Aggression Hypothesis(Dollard et al., 1939) example experiment Barker et al. (1941)

    •Children are shown a room full of toys:
    •Initially not allowed to play with them, or
    •Allowed to play without waiting.
    Assessed how children played with toys.
    •Frustrated group acted more aggressively:
    •General destructive behaviour e.g smashed toys
  • What did Berkowitz suggest about the frustration- aggression hypothesis?
    •Frustration does not always lead to aggression.
    •Aversive events.
    •Situational cues.
    •Frustration ill-defined.
  • What is excitation transfer? (Zillman)

    Expression of aggression is a function of 3 factors:
    • Learnt behaviour
    • Arousal or excitation from another source
    • Person interpretation of the arousal state, such that aggressive response seems appropriate
  • Excitation Transfer Model: Example
    • Exercising at the gym
    • High level of excitation: Heart rate, Blood pressure, Muscle tremor
    • Motorist takes last parking space
  • Factors Influencing Aggression
    • Type A personality (conflicts with peers but not superiors, competitive)
    • Crowding
    • Heat
    • inverted-U relationship (Cohn & Rotton, 1997)
    • Frustation & provocation sensitivity
    • Other theories of personality (low agreeableness, narcissism)
    • Presence of a weapon (Klinesmith et al. 2006)
    • Alcohol (Miller & Parrott, 2010)
  • •Presence of a weapon (Klinesmith et al. 2006)

    • held a gun or held child’s toy
    • measured aggressive behaviour (how much hot sauce to the next person)
    • similarly finding by Berkowitz and LePage (1967): gave more electric shocks in the presence of a weapon (gun).
  • Alcohol (Miller & Parrott, 2010)
    Low aggressors became more aggressive when intoxicated, whereas high aggressors did not
    • positive
    • and respond to provocations more strongly
  • Narcissism (Bushman & Baumeister, 1998)
    • aggression at those who threaten their self-image (those who they had thought criticised their essay louder outbursts)
    • Participants wrote a pro-life or pro-choice essay on abortion.
    • adjust the level of blasts of noises to another participant
  • General Aggression Model (GAM) Allen et al., (2018)
    • integrative framework for understanding human aggression
    • considers the role of social, cognitive, developmental, and biological factors