Media products are a 're-presentation' of reality from the producer's point of view. Media constructions of 'truth' through cultural and technical codes.
Understanding mediated representations to challenging and accepting representations.
Richard Dyer
Stereotypes are always about power; those with power stereotype those with less power. Stereotypes are an oversimplification (homogeny) of people and social groups constructed through the
use of a few immediately recognisable and defining traits. Stereotypes are used as shorthand and shortcuts to meaning.
Laura Mulvey - Male Gaze
The media is created by and for men so attractive women are used to gain Male attention. The male gaze explored voyeurism, scopophilia and exhibitionism.
Stuart Hall (Audience Theory)
Audience Positioning and Dominant, Negotiated, Oppositional Readings: "Some texts may have a number of readings, dependent on audience.
Katz and Blumler
usesandgratificationstheory - Audienceconsumemedia products togainpleasure. This has been segmented as the following 4 categories: Escapism, personal identity, personal relationships, information and education.
Intertextuality
the relationshipbetweentexts, especially literary ones.When a text is referenced within another text.
Hypodermic Needle Model
an early model in mass communication research that attempted to explain media effects by arguing that the media figuratively shoot their powerful effects into unsuspecting or weak audiences; sometimes called the effects model - audiences are passive.
Encoding
the producers encode messages within a media text
Decoding
The audience decode the messages from a media text
Polysemic
capable of being understood in more than one way. When it contains more than one meaning
Connotation
All the meanings, associations, or emotions that a text suggests. The implied meaning
Denotation
the literal meaning of a word
Passive Audience
The assumption that audiences passively accept the messages that media give them
Active Audience
the idea that people are not simply passive recipients of media messages; they respond to content based on their personal backgrounds, interests, and interpersonal relationships
Semiotics Theory
the study of signs, designed to explain ways of seeing to examine the social meanings of visual images or objects
Conventions
generic codes which you expect to see - content, theme, settings, props, costume, layout, characters etc
subgenre
a subcategory within a particular genre
hybrid genres
mixed forms produced by the interaction of different genres, such as musical horror films. Contains conventions of more than one genre.
Mise-en-scene
All of the elements placed in front of the camera to be photographed: the settings and props, lighting, costumes and makeup, and figure behavior.
Objectification
the action of degrading someone to the status of a mere object.
dominant ideology
a set of cultural beliefs and practices that legitimates existing powerful social, economic, and political interests. A cluster of stereotypes.
conform
to follow rules or customs - in agreement with
subvert
To upset; to overthrow; to go against
representation
a person or group acting on behalf of another person or group - re - presentation
Dominant ideology of men
-Strength - physical and intellectual and power
-Sexual attractiveness (which may be based on the above)
-Independence (of thought, action
-The Lone Hero: as independent and not needing to rely on others
Dominant ideology of women
Often presented as weak, vulnerable, inferior, and dependent. They are also often sexualised and sold as bodies to the audiences.
Dominant ideology of asian decent
Intelligent, Martial artist, Obsessed with electronics, Quirky or weak, Lack emotion, Women can be seen as ditzy in some cases.
Dominant ideology of latino decent
Ugly, uneducated, silly/not taken seriously, Involved in drugs (dealing/taking), sex symbols examples: (Antonio Banderez, Penelope Cruz, Salma Hayek).
Dominant ideology of middle eastern decent
Terrorists/violent, Very religious, Physically strong, Strict/stern/not a push over, Serious, Villains/rarely seen as heroes, powerful: physical/intellectual, Serial killer, Leaders, in charge (dominant race), lead role.
Sectors
The different industries creating media products
Synergy
The way media can link between sectors (e.g. movie soundtracks or making a movie from a game)
Analogue products
Traditional media using physical data, e.g. vinyl records, old television broadcasts
Digital products
Media that is stored digitally (on a computer). This could be a film, music, game etc.
Immediacy
A feature of digital media: it is usually very quick to access/download
Convenience
A feature of digital media: it is normally easier to use than analogue media (because it is portable, immediate etc.)
Access
A feature of digital media: lots of people have access because of advancements in technology. (But remember that some people might not have access!)
Portability
A feature of digital media: we can carry it around with us thanks to mobile devices like smartphones or laptops
Connectivity
A feature of digital media: it lets us connect with each other, e.g. sharing comments or liking each other's online activity
Interactivity
A feature of digital media: audiences can interact with the media, e.g. clicking links, pausing
Personalisation
A feature of digital media: Consumers can make media personal to them, e.g. e.g. making playlists, creating accounts, getting recommendations