GNED 15

Cards (45)

  • Jonathan Swift
    An Anglo-Irish satirist, author, essayist, political pamphleteer, poet, and Anglican cleric who became Dean of St Patrick's Cathedral, Dublin
  • Jonathan Swift invented the girls' name Vanessa
  • Jonathan Swift was a cousin of John Dryden
  • Swift coined the famous phrase 'sweetness and light'
  • His novel Gulliver's Travels was a huge bestseller in its day
  • Lemuel Gulliver
    A ship's surgeon and the novel's protagonist and narrator. His journeys to strange lands provide the basis for the author's satire of early eighteenth-century England
  • Flimnap
    Lord High Treasurer of Lilliput, and an enemy of Gulliver because his maintenance put great pressure on the treasury. He also suspected his wife of having a crush on Gulliver
  • Skyresh Bolgolam
    High Admiral of Lilliput, he hates Gulliver because of the ease with which the Man Mountain defeated the navy of Blefuscu
  • Glumdalclitch
    The eight-year-old daughter of a farmer in Brobdingnag, she adopts Gulliver as a pet and cares for him very well during his stay in the kingdom
  • Munodi
    A nobleman of Lagado who shows hospitality to Gulliver, but is much out of favor with his countrymen because he runs his estates in the traditional way
  • Pedro de Mendez
    The kindly Portuguese captain who takes Gulliver safely home at the end of his last voyage
  • Imagery
    It allows the poet to create visual images in the reader's mind, making the poem more vivid and powerful. It can be created through the use of figurative language, such as metaphors, similes, and symbols.
  • Meter
    A meter is a crucial element in writing poetry because it helps to create a rhythm and flow to the poem. This rhythm can help to create a feeling or mood in the poem and can also help to emphasize certain words or phrases.
  • Symbolism
    Symbolism is a strategy for expressing sentiments, ideas, and symbols in poems. A sign can be anything, and taking a systematic approach, helps the reader see things from a different perspective.
  • Rhythm
    Rhythm is essential in writing poetry because it can help create a sense of unity and coherence in a poem. It can also provide a sense of meter, making a poem more musical and enjoyable to read aloud.
  • Line
    Poets create figurative language by comparing two unlike objects or things. They choose words and phrases that help readers picture these in a new way.
  • Plot
    The plot is the events or actions that drive your story — it describes the "what" of your tale. The plot lets the reader know what's happening, describes the problems your characters are trying to solve, and gives the details on how they attempt to solve them.
  • Setting
    The setting of your story is both the physical location and point in time in which your plot takes place. For some stories setting is a huge part of the story. You can build a whole new world with its own languages and creatures. In this case, the setting almost acts as its own character in your tale.
  • Characters
    The characters are the people, animals, beings, or personified objects driving your story. A story can have many characters or just one main character as the focus.
  • Point of view
    The point of view (or POV) describes the lens through which the story is being told.
  • Conflict
    The conflict is the big problem of the story. What is your main character trying to overcome? That is the conflict. Conflict comes in many different forms, but will almost always involve an antagonist of sorts. There can be one major conflict in your story, or your characters may encounter several throughout the tale.
  • Elements of Drama
    • Literary elements
    • Technical elements
    • Performance elements
  • Plot
    The series of events that take place in a play.
  • Preliminary event

    Whatever takes place BEFORE the action of the play that is directly related to the play.
  • Rising action
    A series of events from the beginning of the play leading up to the dramatic climax.
  • Climax
    The turning point or high point of a story, when events can go either way.
  • Falling action
    The series of events following the climax.
  • Character
    A person portrayed in a drama.
  • Exposition
    The "who, when, where and what" part of the play.
  • Story organization
    Beginning, middle, end
  • Conflict
    The struggle between opposing forces, ideas, or interests that creates dramatic tension.
  • Suspense
    A feeling of uncertainty as to the outcome, used to build interest and excitement on the part of the audience.
  • Theme
    The basic idea of a play; the idea, point of view, or perception.
  • Language
    In drama, the verbal expression diction or style of writing, or the speech or phrasing that suggests a type of character.
  • Style
    The shaping of dramatic material, settings, or costumes.
  • Scenery (set)

    The theatrical equipment, such as curtains, flats, backdrops, or platforms, used in a play.
  • Costumes
    Clothing and accessories worn by actors to portray the character.
  • Props
    Short for properties; any article, used as part of a play; any moveable object that appears on stage during a performance.
  • Lights
    The type, intensity, and color of lights to help to understand, mood, or feeling.
  • Sound
    The effects an audience hears during performance to communicate setting or context.