MIL

Cards (66)

  • Ambience sounds
    Usually recorded in real life application in nature and then mixed. Common background effects include weather ambience, forest ambience, traffic sounds, etc.
  • Design sound
    A palette of sounds that usually do not occur in nature (e.g. laser weapon). They may be created from scratch with various audio editing tools and with the help of effect processors.
  • Types of narration
    • Fully-Voiced Reading (solo narration)
    • Partially-Voiced Reading (solo narration)
    • Unvoiced Readings (solo narration)
    • Multicast Readings / Full Cast Readings
  • Fully-Voiced Reading (solo narration)

    All of the characters are vocalized in a dramatic fashion or in a way that makes the characters distinguishable from one another, maintained throughout the entire audiobook, and usually all done by one voice actor/narrator.
  • Partially-Voiced Reading (solo narration)
    The voiced production (usually done by one narrator) focuses on giving certain characters a distinguishable voice – most commonly the protagonists or any character who has a distinctive voice in the narration. The other characters, normally the minor ones, do not need to sound dramatically different from one another.
  • Unvoiced Readings (solo narration)

    The narrator reads the story in a natural, more straightforward tone. There are no changes in voice for different characters. The story is told in the narrator's voice and the whole book is usually voiced by one voice actor.
  • Multicast Readings / Full Cast Readings

    There is more than one voice actor hired to read the audiobook. This can range from two characters (duet narration) or more.
  • M4A
    An mpeg-4 audio file or audio-compressed file used because of increased quality demand as a result of cloud storage and bigger hard drive space in contemporary computers. It is preferred due to its high quality.
  • FLAC (Free Lossless Audio Codec)

    An audio file compressed into a smaller size of the original file. It is not frequently used compared to other sound file formats because it often needs special downloads to function. The advantage of FLAC is, being a lossless audio file, its compression can save size and promote sharing of an audio file while being able to return to the original quality standard.
  • MP3
    An MPEG audio layer 3 file format preferred because its compression saves valuable space while maintaining near-flawless quality of the original source of sound. MP3's high quality and small size is very popular for all mobile audio-playing devices. It is compatible with nearly every device capable of reading audio files. The MP3 is probably best used for extensive audio file sharing due to its manageable size. It also works well for websites that host audio files.
  • MP4
    An audio file type that is a comprehensive media extension, capable of holding audio, video and other media. The MP4 contains data in the file, rather than code. This is important to note as MP4 files require different codecs to implement the code artificially and allow it to be read.
  • WAV
    A Waveform Audio File that stores waveform data. The waveform data stored demonstrates strength of volume and sound in specific parts of the WAV file. It is entirely possible to transform a WAV file using compression, though it is not standard. WAV is typically used on Windows systems. They are usually uncompressed audio files, though it's not a requirement of the format.
  • WMA (Windows Media Audio)
    A Windows-based alternative to the more common and popular MP3 file type. Its advantage is its lossless compression, retaining high audio quality throughout all types of restructuring processes. Despite its quality, it is not the most popular do to its inaccessibility to many users, especially those who don't use the Windows operating system.
  • AAC (Advanced Audio Coding)

    An audio file that delivers decently high-quality sound and is enhanced using advanced coding. It has never been one of the most popular audio formats, especially when it comes to music files, but the AAC does still serve some purpose for major systems. This includes popular mobile devices and video gaming units, where the AAC is a standard audio component.
  • The sounds made by nature and by industry is the best musical score you can use in your videos
  • When you shoot a scene, keep everybody silent and let the natural ambient sound go with the action
  • A sound bank comes in handy in case you need all natural and original sound
  • Record a quiet night with only crickets and cicadas making sound, a rainfall, a busy street, strong winds, and more
  • When the time comes that you would need ambient sound, you will already have something available
  • When you upload a video with an incorporated copyrighted music, social media might instantly mute it because it violates copyright rules
  • In case you really need that particular song, ask somebody to do a cover of it for your use. Social media will not mute covers
  • You may opt to use royalty free music. Often times, the creators of this music do not ask for any royalty or talent fee except that their works must be duly cited in the end
  • Our most common sound problems are wind, industrial noise, neighborhood noise (including the videoke), uncontrollable bystanders, and unmindful production team
  • The remedy is simple: shut them up or move away
  • If you cannot record the natural sound, you can use natural sound downloaded from a free source on the internet
  • The basic rule in sound recording is to direct the recording equipment as close as possible to the sound source
  • Recording a voice-over, that is when the speaker does not have to appear on video, is simple. Just go to an isolated room and start recording
  • Make sure that you are away from white noise, or unnecessary ambient sound. Turn of the air conditioning unit or electric fan to remove the constant humming sound
  • Echoing sound may be reduced if you record in a room with enough fixtures to absorb echoes, such as curtains
  • Even a faint breeze can produce unpleasant hustling sound when recording outdoors
  • If the speaker must be far from the camera, such as in long or full body shots, get another phone for a separate recording. Plug in the earphones with built-in mic, hide it in his/her clothing, and make sure the mic is close to his/her mouth
  • During editing, just remove the sound from the video recording and use the sound from the hidden recorder
  • Dubbing, the process of syncing video with sound that is not recorded at the same time, is an option, but it entails a lot of rehearsals so that the movement of the mouth goes at the same pace with the vocal recording
  • If you really have to dub and you do not have a good sound editing equipment, ensure that your location is the same as with the video to be dubbed
  • Remember to decrease the volume of the secondary and tertiary sound in order to highlight the primary sound
  • Creating dynamic scenes
    How the camera moves dictates how the viewers see a scene. Movements can make a scene more interesting.
  • Influencing audiences' emotional reactions

    Shooting a scene with shaky hand-held camera lets the audience feel the chaos of the event, swaying the camera on a boat scene commands sea-sickness.
  • Directing audiences' attention
    Camera movements can hide audiences' vision and pull audiences away from certain elements on-screen.
  • Controlling reveals
    Adding camera movements is also a great way to provide narrative information, reveal new subjects that were once offscreen, and even foreshadow or create ironic tension that characters are unaware of.
  • Dolly
    The camera moves along tracks, with dolly-in meaning step towards the subject and dolly-out meaning to step backwards with the camera, keeping the zoom the same.