ETECH: Interactive Multimedia

Cards (32)

  • Media - A delivery medium, a form of mass communication - newspaper, magazine, or TV.
  • Media - Tools that are used to represent or do certain things.
  • Media - An information presentation/distribution tool.
  • Multimedia - The usage of multiple agents for disseminating and presenting information to the audience (target user).
  • Multimedia - A combination of text, graphic, sound, animation, and video that is delivered interactively to the user by electronic or digital manipulated means.
  • Static Elements: [STG]
    1. Text
    2. Graphics
  • Dynamic Elements: [VSA]
    1. Video
    2. Sound
    3. Animation
  • Static - Nothing to do with time.
  • Text - Basic element of multimedia.
  • Text - Something that contains words to express something.
  • Graphics - Two-dimensional figure or illustration.
  • 2 Types of Graphics: [GO]
    1. Geometric
    2. Organic
  • Graphics - Could be produced manually or by any computer graphics technology.
  • Dynamic - Time-dependent continuous media.
  • Video - The technology of capturing, recording, processing, transmitting, and reconstructing moving pictures.
  • Descender - This should not touch the meanline.
  • Anatomy of a Typeface: [CMBAD]
    1. Capline
    2. Meanline
    3. Baseline
    4. Ascender
    5. Descender
  • Interactive Multimedia - Digital content that combines various forms of media.
  • Interactive Multimedia - Offers an active role.
  • Characters of IM: [UI, DC, FR, E, N]
    1. User Interaction
    2. Dynamic Content
    3. Feedback and Response
    4. Engagement
    5. Non-linearity
  • Trends in IM:
    1. Wearable Metaverse Tech
    2. Digital Museum
    3. Smart Displays
    4. Avatars
    5. Video-enabled Desktop Phones
    6. Virtual Reality
  • User Interaction - Such as clicking on buttons, links, or objects, inputting data, making choices, or navigating through a non-linear structure.
  • Dynamic Content - Can adapt and respond to user actions in real-time, changing the content or experience accordingly.
  • Feedback and Response - Clicking on a button may trigger an animation, video, or a change in the displayed content.
  • Engagement - Engage and immerse users to various contents.
  • Non-linearity - Users can choose their path, explore information at their own pace.
  • Decorative - Visuals added for aesthetic appeal or humor.
  • Representational - Visuals that illustrate the appearance of the object.
  • Organizational - Visuals that show qualitative relationships among content.
  • Relational - Visuals that summarize quantitative relationships among content.
  • Transformational - Visuals that illustrate changes in time or over space.
  • Interpretative - Visuals that make intangible phenomena visible and concrete.