CHAPTER 8 - DESIGN AND MANAGING SERVICE

Cards (36)

  • Design - related to physical structure of certain products
  • Blueprinting - illustration on how services are rendered
  • Brainstorming - Generate ideas from a group of people
  • Cultural Probes - referred to as a User Diary
  • Immersion - known as research or role playing
  • User Centered - created for the customers
  • Co Creative - take into account the stakeholders
  • Sequencing - products and services are most often delivered
  • Evidencing - created an impact to the customers already
  • Holistic - environment plays a big role
  • Service provision innovation - Firms offering new or improved services
  • Service innovation - Redefining customer roles
  • Innovation though solutions - offering activities translating to the provision of solution
  • Service innovation through Interconnectivity - technology advancements have led to the digitization
  • Self Service - customers of the organization perform most
  • Remote Service Organization - no customers involved
  • Interpersonal services - both customer and service employees are present
  • Service Participants - concerned with whom service setting would affect
  • Lean - simple, modest in composition
  • Elaborated - service setting is complicated
  • Affinity Diagram - gather and organize information from a significant amount of mixed data sourced from research
  • Character Profiles - These supplement the understanding and appreciation of designers by providing patterns or trends
  • User Journey Map - Quotes to tell about the journey of the user through a service
  • Documentaries - provide information at the initial stage of the design process
  • Contextual Interviews - conducted in the service users natural environment
  • Empathy Probes - consider what the users are thinking and feeling
  • Ethnographic User Research - support a deeper understanding of design issues for service designers
  • Experience Prototype - simulation of service to test new service ideas
  • Focus Group - carefully selected participants discuss a specific topic
  • Observation - used to identify problem when users are interacting with a product
  • Personas - fictional characters based on actual data collected from users, rather than stereotypes
  • Prototyping - used to test a new design before production by observing user interaction
  • Scenarios - hypothetical stories that visualize use usage of a service
  • Service Prototype - simulation tool used to test service design
  • Shadowing - method where researchers observe users behavior and experiences without interference
  • Stakeholder Map - identifies and categorizes stakeholders