Displays of models, including photographs, antiques, posters, and others who convey the information or message
Require Learner Participation
The part of the ASSURE model where students will give ideas and collaborate during the class
ASSURE Model
A framework containing the elements when planning, which helps include the right media and technology in lesson plans
Evaluation should be congruent to the learning outcome provided in the lesson
Writing ideas is a personal act although there is a need to be wary in posting personal contact information or too personal pictures
Evaluate
The final advancement of the ASSURE technique, which is the evaluation of student performance
ASSURE is a framework containing the elements when planning
Asynchronous learning
Flexibility in accessing content and assignments
Instructional material must present accurate, up-to-date, and dependable information
The iPadagogogy Wheel provides the mutually exclusive tools and applications that are integrated in instructions
Digital Literacy
The ability to see information and media technology to find, evaluate, create, and communicate information that requires cognitive and technical skills
Producing a digital story on the assigned topic
A digital literacy skill that refers to the ability to locate information related to an assigned topic given by the teacher in class
Pedagogical Content Knowledge (PCK)
A framework which involves the teachers' competence in delivering the concepts being taught by simplifying the complex ones if needed or leading the students to study a concept more deeply and extensively
The level where the learning experience will be extended in a more complex environment rather than being restricted to the classroom
Visual Symbols
Representations of the idea or the data that are more ethereal, exhibited in a graph or chart
Enactive
(According to Dale Cone's Cone of Experiences Model) Learning by Doing
Benjamin Bloom was a well-known educationist who provided the cognitive taxonomy which has greatly been used in education
Synthesis is the exception in Bloom's Revised Taxonomy
The ASSURE technique's final advancement is the evaluation of student performance, and the assessment must be in line with the goal
SAMR Model
It is designed to help educators infuse technology into teaching and learning, developed by Dr. Ruben Puentedura, and supports and enables teachers to design, develop, and infuse digital learning experiences that utilize technology
TPACK
Theoretical Framework
Enactive, Iconic, Symbolic
The three distinctive steps according to Brunner's three-tiered model of learning
Enactive
(According to Brunner's three-tiered model of learning) Learning by Doing
Exhibit
Displays of models, including photographs, antiques, posters, and others who convey the information or message
ASSURE Model
A methodical process the instructor can utilize to create a teaching plan, which helps include the right media and technology in lesson plans
Analyze Learners
The first step of the ASSURE model, where the instructor assesses the attributes of the students and prioritizes learner traits associated with the best learning result
Require Learner Participation
The step in the ASSURE model where you must explain how you will effectively and solely engage each student in the activity, as students learn best when they are fully involved in the learning process
Technological Knowledge (TK)
Part of the TPACK framework
iBooks
An appropriate tool that can be employed if the students need to develop their competency to create or produce something novel
Substitution
The level in the SAMR Model where technology is used as an alternative for the regular item that is employed in augmenting or assisting instructions
Edgar Dale was an American educator who introduced the Learning Pyramid
Motion Pictures
To create an experience as close to truth as possible, representative types
Demonstration
A visual explanation of a crucial fact, notion, or procedure utilizing images, illustrations, video, and other forms of media to promote understanding and learning
Direct Purposeful Experiences
First-hand encounters that form the basis for learning, where more senses are employed to increase knowledge
ASSURE model ensures effective technology integration
Direct Purposeful Experiences
The level where learners can take part in a recreated experience that might help them comprehend the situation or a particular idea
Lister is the principle of selecting instructional materials that is the exception
Media Literacy
The digital literacy skill exhibited by Diana when she decides to produce a digital story on her student teaching experiences
ADDIE
Analyze, Design, Develop, Implement, Evaluate - an instrument system design framework that many instructional designers and training developers use to develop courses