Principles of Animation

Cards (10)

  • Exaggeration - It can be used to create extremely cartoony movements including physical alterations or supernatural elements.
  • Timing - It refers to the number of frames between two poses, or the speed of action.
  • Appeal - People remember real, interesting, and engaging characters. Animated characters should be pleasing
    to look at and have a charismatic aspect to them; this even applies to the antagonists of the story.
  • Staging - It is how you go about setting up your scene, from the placement of the characters, to the background and foreground elements, the character’s mood, and how the camera angle is set up.
  • In their 1981 book, The Illusion of Life, Disney animators Ollie Johnston and Frank Thomas introduced the twelve principles of animation.
  • Squash and Stretch - When applied, it gives your animated characters and objects the illusion of gravity, weight, mass and flexibility.
  • Solid Drawing - It is all about making sure that animated forms feel like they’re in three-dimensional space.
  • Follow Through and Overlapping Action - It can also describe the movement of the primary element though. If you land in a crouch after a jump, before standing up straight.
  • Anticipation - It helps to prepare the viewer for what's about to happen, it is also the preparation for the main action.
  • Arcs - It operates along a curved trajectory that adds the illusion of life to an animated object in action.