industry

    Cards (30)

    • Industrial systems

      Have inputs, processes and outputs
    • Inputs of industrial systems

      • Raw materials
      • Labour
      • Energy
      • Capital
      • Land and buildings
    • Processes of industrial systems

      • Cutting
      • Sewing
      • Welding
      • Brewing
      • Painting
      • Steel moulding
    • Outputs of industrial systems

      • Finished products
      • By-products
      • Products for continued manufacturing
      • Waste
    • Finished products

      • Cars
      • Clothing
      • Beer
      • Shoes
    • By-products

      • Marmite from beer brewing
    • Continued manufacturing

      • Cleaning wool or cotton
      • Weaving wool or cotton for material
      • Material made into clothes for a finished product
    • Waste is produced with all manufacturing; it has no value but creates a cost for disposal
    • Manufacturing classifications

      • Heavy industry (iron and steel manufacturing)
      • Light industry (computer manufacturing, smart phone assembly, clothing, micro-brewing)
    • Some industries need a lot of processes or processing, and this can lead to heavy pollution
    • Specialised steel production

      1. Alloy production (chromium, cobalt)
      2. Electric arc furnace
      3. Oxygen furnace
      4. Rolling
      5. Cutting
    • Iron production

      1. Iron ore melting in blast furnace
      2. Coke oven
      3. Rolling into sheets
      4. Cutting into lengths
    • The sectors of industry are interrelated, and an individual industry will often use more than one sector to produce products
    • High-tech industry

      • Fastest growing industry in the world
      • Most MEDCs and NICs have at least one hub
      • High degree of research and development
      • Mostly computer automated manufacturing
    • Distribution & Location of Factories & Industrial Zones

      Every day companies make decisions about where to locate their industries
    • Different industries require different inputs, but they also require them to be readily and cheaply available
    • Location decision

      Most companies look for the least cost but highest profit location
    • Manufacturers
      Need to find the optimum location that will produce maximum profit
    • Factors influencing location decision

      • Physical
      • Human
      • Economic
    • Physical factors

      • Raw materials
      • Site availability and cost of land
      • Climate
      • Energy
      • Natural routeways
      • Water supplies
    • Human and economic factors

      • Capital
      • Markets
      • Government influence
      • Transport
      • Communications
      • Labour force
      • Quality of life
    • High-tech industry

      • Involved in research and development
      • Aerospace technology
      • Weapons guidance systems
      • Medical robotics
      • Software
      • Computer hardware
      • Other technically advanced products
    • High-tech industries

      • Usually group together in science parks
      • Close to the university or a research centre
      • With good security systems
    • Purpose of science parks

      • Encourage research and development (R&D)
      • High-tech industries
      • Other quaternary activities
    • Location of science parks

      • Close to transport networks (including airports) to allow for knowledge transfer
      • Further away from housing estates and retail parks to reduce sound, air and visual pollution
    • High-tech industry

      • Involved in research and development
      • Aerospace technology
      • Weapons guidance systems
      • Medical robotics
      • Software
      • Computer hardware
      • Other technically advanced products
    • High-tech industries

      • Usually group together in science parks
      • Close to the university or a research centre
      • With good security systems
    • Purpose of science parks

      • Encourage research and development (R&D)
      • High-tech industries
      • Other quaternary activities
    • Location of science parks

      • Close to transport networks (including airports) to allow for knowledge transfer
      • Further away from housing estates and retail parks to reduce sound, air and visual pollution
    • Primary Sector - raw materials. Secondary Sector - manufacturing. Tertiary Sector - services. Quaternary Sector - knowledge.
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