Behaviorism

Cards (19)

  • behaviorism & language relationship

    a domain-general theory (language is like all other behaviors), no innate biological factors that control language development (not nature), language develops because of environment (nurture)
  • behaviorism
    "behavior" is what a child does, antecedent is an environmental stimulus, child says something (verbal response), adult reinforces behavior, adult shapes behavior
  • operant conditioning

    voluntary behavior is strengthened or weakened by consequences and antecedents (behaviorism), learning occurs through a series of antecedent, behavior, consequence (ABCs), the selection/use of specific consequences and antecedents shapes behavior
  • antecedent
    something that happens before a behavior happens

    ex: being told there's an exam
  • behavior
    response to antecedent, voluntary control

    ex: study for exam
  • consequence
    result of behavior

    ex: get a good grade
  • continuous schedule of reinforcement

    after EVERY behavior
  • intermittent schedules of reinforcement

    after SOME responses/ behaviors but not all
  • fixed interval reinforcement

    after a SET period of time

    - learning: more responses as reinforcer gets closer
    - persistence: little, responses decrease if reinforcer isn't given as expected

    ex: after 10 minutes of homework, child gets candy
  • variable interval reinforcement

    after a VARYING period of time

    - learning: slow and steady
    - persistence: good, responses stay fairly steady

    ex: candy after 5 minutes, then after 10, then after 5, etc.
  • fixed ratio reinforcement

    after a set NUMBER of responses

    - learning: quick
    - persistence: little, responses decrease if no reinforcer when expected

    ex: give candy after completing every five math problems
  • variable ratio reinforcement
    after a VARYING number of responses

    - learning: very quick, continues even after reinforcer
    - persistence: best, gradual decrease in responses if no reinforcer

    ex: gambling at slot machines, never know how many pulls to win
  • reinforcement
    uses consequences that strengthen a behavior

    ex: giving a child reinforcement for doing something good/right
  • positive reinforcement

    the consequence is the presence of a desired stimulus (ADDING stimulus)

    ex: strengthen behavior of doing homework by allowing a child to watch TV after they do
  • negative reinforcement

    consequence is the removal of an adverse stimulus
    (TAKING AWAY stimulus)

    ex: Mom sits with child until they do homework, once they're done she leaves - encourages the behavior of doing homework
  • punishment
    uses consequences that decrease/suppress behavior
  • positive punishment

    consequence is the presence of an undesired stimulus to discourage a behavior

    ex: making a child do more chores when they misbehave
  • negative punishment

    consequence is the removal of a desired stimulus

    ex: taking away their iPad as punishment for misbehaving
  • classical conditioning

    an involuntary behavior becomes paired with a conditioned stimulus

    ex: Pavlov's dog experiment