forces and motion

Cards (85)

  • Speed
    A scalar quantity that only has a magnitude (size or extent)
  • Velocity
    A vector quantity that has both a magnitude and a direction
  • Speed vs Velocity

    Speed only has magnitude, velocity has both magnitude and direction
  • Distance
    A scalar quantity that only has a magnitude
  • Displacement
    A vector quantity that has both a magnitude and a direction
  • Calculating speed

    Distance / Time
  • Calculating velocity
    Displacement / Time
  • People often use the velocity equation even when they don't have a direction</b>
  • The benefit of using velocity is that you can have a negative velocity to represent going backwards
  • Objects often don't move at a constant speed but vary along their journey
  • Calculating average speed/velocity

    Total distance or displacement / Total time
  • Real life speeds in meters per second

    • Walking: 1.5
    • Running: 3
    • Cycling: 6
    • Car on main road: 25
    • Fast train: 55
    • Plane: over 250
  • Sound waves travel at 330 meters per second in air
  • The speed of sound waves changes when traveling through different mediums like water
  • Wind speed can vary from almost 0 to faster than a speeding train, affected by temperature, atmospheric pressure, and structures
  • Acceleration
    The rate of change in velocity or how quickly something speeds up or slows down
  • Acceleration
    • Measured in meters per second squared
  • Delta (Δ)

    Means change
  • Delta v (Δv)

    Change in velocity, can also be written as v - u where v is final velocity and u is initial velocity
  • Calculating acceleration

    1. Find change in velocity (v - u)
    2. Divide by time
  • Acceleration is a vector quantity, so it has direction as well as magnitude and can be negative (implying slowing down or decelerating)
  • Acceleration calculated is the average acceleration over the time period, as it may have varied
  • Uniform/constant acceleration
    Acceleration is the same rate the entire time
  • Second acceleration equation

    • Includes distance (s) instead of time (t)
  • If an object starts from stationary, its initial velocity (u) is zero
  • Ball dropped from unknown height
    • Final velocity (v) is 7 m/s
    • Initial velocity (u) is 0 m/s
    • Acceleration due to gravity is 9.8 m/s^2
  • Calculating height dropped

    1. Rearrange equation to solve for distance (s)
    2. Plug in values for v, u, and a
  • Distance-time graphs

    Allow us to visualize how far something has traveled in a certain period of time
  • Distance-time graphs

    • Tell us a lot about the different parts of the journey
    • We need to be able to interpret each of these different stages
  • Gradient of the line
    Tells you the speed that the object is traveling at that time
  • Gradient of the line
    Is equal to the change in distance divided by the change in time, which is the formula for speed
  • Interpreting a distance-time graph

    1. For a straight line section: Calculate the gradient to find the constant speed
    2. For a flat line: The gradient and speed are both zero, meaning the object is stationary
    3. For a curved line: The speed is constantly changing, so we need to draw a tangent to find the speed at a particular point
  • To find the speed at a particular point on a curved line, we need to draw a tangent to the curve at that point and calculate the gradient of the tangent
  • Straight lines represent constant speeds, flat lines mean stationary, and curved lines represent changing speeds
  • Velocity-time graph
    Graph that shows how an object's velocity changes over time
  • Velocity-time graph
    Similar to distance-time graph, but with velocity on y-axis and time on x-axis
  • It's easy to confuse velocity-time and distance-time graphs in exams, so be careful to check which one you're looking at
  • Gradient of velocity-time graph

    Change in velocity over change in time, which is the formula for acceleration
  • Constant positive gradient on velocity-time graph
    Constant acceleration
  • Constant negative gradient on velocity-time graph
    Constant deceleration