General

Cards (36)

  • perception is how we interpret or make sense of the sensory information we receive
  • bottom-up process - perception is based solely on info received by your eyes
  • top-down process - here our mind generates expectations of what we look at, help to make sense of information recieved
  • information you receive through your senses is known as sensation
  • perception is trying to make sense of the information received by senses
  • depth cues tells us the depth or distance of an object from the viewer's eye
  • monocular depth cues - using one eye to determine the depth or distance between things
  • binocular depth cues - depth cues that require the use of both eyes - generally more accurate than monocular
  • monocular depth cues:
    • height in plane
    • relative size
    • occlusion
    • linear perspective
  • height in plane - hen objects often appear higher up to show their distance - monocular depth cue
  • relative size - closer things appear to be larger in an image, further things appear to be smaller - monocular depth cue
  • occlusion - involves one object covering the other - the object in front will be closer - monocular depth cue
  • linear perspective - straight lines point and converge to one point in the horizon, helps to show distance - monocular depth cue
  • binocular depth cues:
    • convergence
    • retinal disparity
  • convergence - the eyes focus differently on things closer than they due to further - binocular depth cue
  • retinal disparity - compares the 2 images received by each eye, if an object is closer there is a difference from each eye
  • motion parallax - the way the visual field changes with movement of close objects seem to move faster than further objects
  • visual illusions is when the brain incorrectly interprets depth cues
  • illusions:
    • ponzo illusion
    • Muller-Lyer illusion
    • Rubin's vase illusion
    • The necker cube
    • the Kanizsa triangle
    • Ames room illusion
  • Ponzo illusion
  • Muller-Lyer illusion
  • Rubin's vase illusion
  • the necker cube
  • the Kanizsa triangle
  • ames room illusion
  • the ponzo illusion relies on the depth cue of linear perspective with the 2 outer lines being drawn differently to create an illusion.
    the line further away feels larger than the one closer to them but they are same distance
  • the Muller-Lyer illusion where you see the lines as different lengths dependent on the arrow pointing outwards or inwards but lines are equal length
  • ambiguity is where an image leaves an uncertainty as to what it actually is
  • the rubins vase is an example of ambiguity - the shape in the middle could be a vase, but the shapes at the side could be 2 faces, and is ambiguous as to which it is
  • the necker cube - example of ambiguity - the brain cannot decide on the front face of the cube
  • fiction - creating something that isn't there but the brain is left to complete the image
  • the kanizsa triangle - example of fiction - you see a triangle in the middle but is not actually there, you 'see' it due to its surrounding shapes
  • size constancy - keeping the original information about the size of an object even when it moves or changes
  • Ames room - example of size constancy - the room isnt actually a cube of the same size, the back wall and floor get bigger so the person in one corner appears much smaller than the other
  • perceptual set - the state of readiness for the information we receive from the environment around us
  • all cognitive processes, such as memory, decision making, learning and perception are affected by the perceptual set